#include "ltwrappr.h"
virtual L_INT LVectorBase::Copy(LBitmapSrc, dwFlags=0)
LVectorBase& LBitmapSrc; |
the source vector object to be copied |
L_UINT32 dwFlags; |
copy flags |
Copies a vector.
Parameter | Description | |
LBitmapSrc | The source vector to be copied. | |
dwFlags | Flag that indicate the characteristics of the copy process. Possible values are: | |
Value | Meaning | |
0 | Copy the entire vector handle from the source vector to the destination vector. | |
VECTOR_FLAGS_SELECTED_ONLY | Copy only selected objects from the source vector to the destination vector. | |
VECTOR_FLAGS_REPLACE | Empty the destination vector handle before copying. | |
VECTOR_FLAGS_RENAME_DUPLICATES | Renames duplicate layer names if found. This flag is only valid when VECTOR_FLAGS_REPLACE is not specified. The toolkit will add a suffix (0, 1, 2, etc) to the layer name if duplicated. Checking will be aborted when the suffix value reaches 999 and no unique name can be created. | |
VECTOR_FLAGS_COPY_INTO_ACTIVE_LAYER | Copies objects and layers into the active layer of the destination vector. | |
VECTOR_FLAGS_COPY_LAYERS_ONLY | Copies all layers and objects from the source vector to the destination vector. Transformation, camera, viewport and all other properties of the destination vector will not be effected. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Call this function to copy a vector. This will copy the vector handle and data, all the other settings will not be changed.
Note: The LVectorSrc parameter is passed by reference, and is a required parameter.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
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Topics: |
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorBase__CopyExample(HWND hWnd)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
LVectorBase MyVector, CopyVector;
MyVector.SetFileName(MAKE_IMAGE_PATH(TEXT("random.dxf")));
nRet = MyVector.Load();
if(nRet != SUCCESS)
return nRet;
nRet = CopyVector.Copy(MyVector); //make a copy of the Vector
if(nRet != SUCCESS)
return nRet;
//...
return SUCCESS;
}