#include "ltwrappr.h"
virtual L_INT LVectorClone::SetGroup(pVectorGroup)
LVectorGroup *pVectorGroup; |
pointer to a vector group object |
Associates a vector group with a vector clone.
Parameter |
Description |
pVectorGroup |
Pointer to an LVectorGroup object to be associated with the clone object. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
A vector clone object must be associated with a vector group before it can be added to an LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
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Topics: |
This example will add a three square to a LVectorBase object and to a LVectorGroup object. A "clone" vector object will be created from the group, and displayed with purple hatched brush.
L_VOID CreateRectangle(
LVectorBase *pVector,
LVectorGroup *pGroup,
VECTORPOINT point0,
VECTORPOINT point1,
COLORREF crPen,
COLORREF crBrush)
{
VECTORRECTANGLE Rectangle;
Rectangle.Point[0] = point0;
Rectangle.Point[1] = point1;
Rectangle.Brush.nSize = sizeof(VECTORBRUSH);
Rectangle.Brush.VectorBrushStyle = VECTORBRUSH_STANDARD;
Rectangle.Brush.BrushType.StandardBrush.LogBrush.lbColor = crBrush;
Rectangle.Brush.BrushType.StandardBrush.LogBrush.lbStyle = BS_SOLID;
Rectangle.Pen.nSize = sizeof( VECTORPEN );
Rectangle.Pen.bExtPen = FALSE;
Rectangle.Pen.NewPen.LogPen.lopnStyle = PS_SOLID;
Rectangle.Pen.NewPen.LogPen.lopnWidth.x = 2;
Rectangle.Pen.NewPen.LogPen.lopnWidth.y = 2;
Rectangle.Pen.NewPen.LogPen.lopnColor = crPen;
LVectorRectangle VectorRectangle(&Rectangle);
pVector->AddObject(&VectorRectangle);
pGroup->AddObject(&VectorRectangle);
}
L_INT LVectorClone__SetGroupExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
//Create a new group
L_INT nRet;
LVectorGroup VectorGroup;
VECTORGROUPDESC GroupDesc;
VECTORPOINT point0, point1;
COLORREF color;
LVectorLayer Layer;
VECTORLAYERDESC LayerDesc;
nRet = VectorGroup.GetGroupDesc(&GroupDesc);
if(nRet != SUCCESS)
return nRet;
lstrcpy(GroupDesc.szName, TEXT("My New Group"));
nRet = VectorGroup.SetGroupDesc(&GroupDesc);
if(nRet != SUCCESS)
return nRet;
nRet = pVector->AddGroup(&VectorGroup);
if(nRet != SUCCESS)
return nRet;
//Create three rectangle objects and add to the group
//Add first rectangle
point0.x = 10; point0.y = 10; point0.z = 10;
point1.x = 30; point1.y = 30; point1.z = 10;
color = RGB(255,0,0);
CreateRectangle(pVector, &VectorGroup, point0, point1, color, color);
//Add second rectangle
point0.x = 30; point0.y = 30; point0.z = 10;
point1.x = 50; point1.y = 50; point1.z = 10;
color = RGB(0,255,0);
CreateRectangle(pVector, &VectorGroup, point0, point1, color, color);
//Add third rectangle
point0.x = 50; point0.y = 50; point0.z = 10;
point1.x = 70; point1.y = 70; point1.z = 10;
color = RGB(0,0,255);
CreateRectangle(pVector, &VectorGroup, point0, point1, color, color);
// create an empty layer
ZeroMemory( &LayerDesc, sizeof( LayerDesc ) );
LayerDesc.nSize = sizeof( LayerDesc );
lstrcpy( LayerDesc.szName, TEXT("My Layer"));
LayerDesc.bVisible = TRUE;
LayerDesc.bLocked = FALSE;
LayerDesc.dwTag = 0L;
Layer.SetLayerDesc(&LayerDesc);
//Create a clone of the group
VECTORCLONE Clone;
LVectorClone VectorClone;
nRet = VectorClone.SetGroup(&VectorGroup);
if(nRet != SUCCESS)
return nRet;
nRet = VectorClone.LockObject(&Clone);
if(nRet != SUCCESS)
return nRet;
Clone.dwFlags = VECTOR_CLONE_USE_PEN | VECTOR_CLONE_USE_BRUSH;
Clone.Pen.bExtPen = FALSE;
Clone.Pen.NewPen.LogPen.lopnColor = RGB(0,0,0);
Clone.Brush.BrushType.StandardBrush.LogBrush.lbColor = RGB(255,0,255);
Clone.Brush.BrushType.StandardBrush.LogBrush.lbStyle = BS_HATCHED;
Clone.Point.x = 40;
Clone.Point.y = 40;
Clone.Point.z = 40;
Clone.Rotation.x = 0;
Clone.Rotation.y = 0;
Clone.Rotation.z = 45;
nRet = VectorClone.UnlockObject(&Clone);
if(nRet != SUCCESS)
return nRet;
nRet = pVector->AddLayer(&Layer);
if(nRet != SUCCESS)
return nRet;
nRet = Layer.AddObject(&VectorClone);
if(nRet != SUCCESS)
return nRet;
//~LVectorClone() destructor gets called when VectorClone object goes out of scope
return SUCCESS;
}