#include "ltwrappr.h"
virtual L_INT LVectorBase::AttachToWindow(hWnd, dwFlags=VECTOR_ENGINE_DOUBLEBUFFER)
HWND hWnd; |
window handle |
L_UINT32 dwFlags; |
flags |
Attaches a vector handle to a window.
Parameter | Description | |
hWnd | Handle of the window to which the vector handle will be attached. | |
dwFlags | Flags that modify the vector engine. Possible values are: | |
Value | Meaning | |
VECTOR_ENGINE_DOUBLEBUFFER | Use double buffering for flicker-free screen updates. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function will attach a vector handle to a window handle. All subsequent changes to the vector image will be reflected on the window.
Note: When you copy one vector to another using LVectorBase::Copy, and the source vector is attached to a window, the destination vector will NOT be attached to the same window automatically.
You can draw on the surface of any window using LVectorBase::Paint, but to use double buffering, you must attach the vector handle to a window.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
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