#include "ltwrappr.h"
L_INT LVectorObject::IsObjectSelected(pbSelected)
L_BOOL *pbSelected; |
pointer to a variable |
Gets a value that indicates whether or not the class object is selected.
Parameter | Description | |
pbSelected | Pointer to a variable to be updated with a value that indicates whether or not the class object is selected. Possible values are: | |
Value | Meaning | |
TRUE | The class object is selected. | |
FALSE | The class object is not selected. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
LVectorObject::SelectObject, LVectorObject::DeleteObject, LVectorBase::HitTest |
Topics: |
This example will toggle the selection state of the object under a given 2D point.
L_INT LVectorObject__IsObjectSelectedExample(HWND hWnd, LVectorBase *pVector, LPPOINT pPoint)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
LVectorObject VectorObject; /* Object under point */
// Get object under that point
nRet = pVector->HitTest(pPoint, &VectorObject);
//Is there an object under that point? If yes, select it
if (nRet == SUCCESS)
{
L_BOOL bSelected;
nRet = VectorObject.IsObjectSelected(&bSelected);
if(nRet != SUCCESS)
return nRet;
nRet = VectorObject.SelectObject(!bSelected);
if(nRet != SUCCESS)
return nRet;
}
else
return nRet;
return SUCCESS;
}
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