#include "ltwrappr.h"
virtual L_INT LVectorBase::GetActiveLayer(pVectorLayer);
LVectorLayer * pVectorLayer; |
pointer to vector layer object |
Gets the active layer inside the class object's vector.
Parameter |
Description |
pVectorLayer |
Pointer to an LVectorLayer object to be updated with the active layer. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Some functions will use the active layer when NULL is passed for a pLVectorLayer parameter. This makes it easier to work with the toolkit when layers are not needed.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
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Topics: |
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
// This example copies all objects from the active layer of the vector source
// to the destination vector (active layer)
class LMyVectorLayer1: public LVectorLayer
{
public:
LVectorBase *m_pVectorDst;
public:
LMyVectorLayer1() {};
virtual ~LMyVectorLayer1(){};
virtual L_INT EnumObjectsCallBackGAL(pVECTORHANDLE pVector, pVECTOROBJECT pObject);
};
L_INT LMyVectorLayer1::EnumObjectsCallBackGAL(pVECTORHANDLE pVector, pVECTOROBJECT pObject)
{
LVectorBase VectorBase(pVector);
LVectorObject VectorObject(pObject, &VectorBase);
m_pVectorDst->CopyObject(&VectorObject);
VectorBase.SetHandle(NULL, FALSE);
return SUCCESS ;
}
L_INT LVectorBase__GetActiveLayerExample(HWND hWnd, LVectorBase *pVectorDst)
{
UNREFERENCED_PARAMETER(hWnd);
//Load a source vector
L_INT nRet;
LVectorBase VectorSrc;
nRet = VectorSrc.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
if(nRet != SUCCESS)
return nRet;
//Get the active layer of source
LMyVectorLayer1 VectorLayer;
nRet = VectorSrc.GetActiveLayer(&VectorLayer);
if(nRet != SUCCESS)
return nRet;
//Set the destination vector where objects from source will be copied
VectorLayer.m_pVectorDst = pVectorDst;
//Enumerate all objects in Active layer (and copy to destination vector)
nRet = VectorLayer.EnumObjects();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}