LVectorBase::GetViewport

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetViewport(pViewport)

RECT *pViewport;

pointer to a structure

Gets the current view port.

Parameter

Description

pViewport

Pointer to a RECT structure to be updated with the current view port data.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Use this function to get the view port associated with the vector handle.

If the vector is attached to a window, you must call this function when processing WM_SIZE messages, since the VECTOR library needs to know when the double buffer mode is selected.

This function and LVectorBase::SetCamera are required to complete the projection process from the vector image onto a 2D surface.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::SetViewport, LVectorBase::SetPan, LVectorBase::GetPan

Topics:

Viewing a Vector Images

 

Vector Images: Viewing a Vector Image

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LVectorBase__GetViewportExample(HWND hWnd) 
{ 
   L_INT    nRet; 
   RECT     viewportRect; 
   L_TCHAR  szTemp[100]; 
   LVectorBase Vector; 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = Vector.GetViewport(&viewportRect); 
   if(nRet != SUCCESS) 
      return nRet; 
   wsprintf(szTemp, 
   TEXT("Old View Port (%d,%d) (%d,%d)"), 
   viewportRect.left, 
   viewportRect.top, 
   viewportRect.right, 
   viewportRect.bottom); 
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK); 
   viewportRect.left = 0; 
   viewportRect.top = 0; 
   viewportRect.right = 200; 
   viewportRect.bottom = 200; 
   nRet = Vector.SetViewport(&viewportRect); 
   if(nRet != SUCCESS) 
      return nRet; 
   wsprintf(szTemp, 
   TEXT("New View Port (%d,%d) (%d,%d)"), 
   viewportRect.left, 
   viewportRect.top, 
   viewportRect.right, 
   viewportRect.bottom); 
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK); 
   return SUCCESS; 
} 

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