typedef struct tagVECTORCAMERA
{
L_INT nSize;
L_DOUBLE Theta;
L_DOUBLE Phi;
VECTORPOINT LookAt;
L_DOUBLE Distance;
L_BOOL bPerspective;
} VECTORCAMERA, * pVECTORCAMERA;
The VECTORCAMERA structure holds information about the camera.
Member | Description | |
nSize | Size of this structure. Used for versioning. | |
Theta | Rotation angle around the Z axis. | |
Phi | Rotation angle off the Z axis. | |
LookAt | Point on which the camera is focused. | |
Distance | Distance between the camera and the object. | |
bPerspective | Flag that indicates the type of projection. Possible values are: | |
Value | Meaning | |
TRUE | Perspective projection is used. | |
FALSE | Parallel projection is used. |
The camera object is used along with the viewport to project the vector image into a 2D plane.
LVectorBase::SetCamera and LVectorBase::GetCamera are the functions used for manipulating the camera object.
The camera can be used with either 2D or 3D vector images.
pVECTORCAMERA is a pointer to a VECTORCAMERA object.
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