#include "ltwrappr.h"
virtual L_INT LVectorBase::GetLayerByName(pszName, pVectorLayer)
const L_TCHAR *pszName; |
layer name |
LVectorLayer * pVectorLayer; |
pointer to a vector layer object |
Gets the layer with the specified name, in the class object's associated vector handle.
Parameter |
Description |
pszName |
Character string that contains the name of the layer to get. |
pVectorLayer |
Pointer to an LVectorLayer object structure to be updated with the layer handle, if the layer is found. If the layer is not found, this function will return ERROR_VECTOR_LAYER_NOT_FOUND. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
If two or more layers in a vector handle have the same name, this function will get the first layer found.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
|
Topics: |
This example will get a layer by name.
L_INT LVectorBase__GetLayerByNameExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
LVectorLayer VectorLayer;
L_TCHAR szMsg[100];
//Get the layer called "Sphere3"
nRet = pVector->GetLayerByName(TEXT("Sphere3"), &VectorLayer);
if (nRet == SUCCESS)
{
VECTORLAYERDESC LayerDesc;
nRet = VectorLayer.GetLayerDesc(&LayerDesc);
if(nRet != SUCCESS)
return nRet;
wsprintf(szMsg, TEXT("Layer Retrieved\nName[%s]\nSize[%d]\nLocked[%d]\nVisible[%d]"),
LayerDesc.szName,
LayerDesc.nSize,
LayerDesc.bLocked,
LayerDesc.bVisible
);
}
else
{
wsprintf(szMsg, TEXT("Layer Not Found"));
return nRet;
}
MessageBox(NULL, szMsg, TEXT(""), MB_OK);
return SUCCESS;
}
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