Loads settings from a file. This reconstructs the playing configuration based on the settings saved to the file.
#include "ltmm.h"
Language | Syntax |
---|---|
C | HRESULT IltmmPlay_LoadSettingsFromFile(pPlay, sourcefile, flags) |
C++ | HRESULT LoadSettingsFromFile(sourcefile, flags) |
Pointer to an IltmmPlay interface.
Character string that contains the name of the file that contains the settings to load.
Flags that indicate the loading options. For a list of possible values, refer to ltmmPlay_Settings Constants.
Value | Meaning |
---|---|
S_OK | The function was successful. |
<> S_OK | An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
The player object's settings can be saved to a file by calling IltmmPlay::SaveSettingsToFile. The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream.
Settings saved to a stream can be loaded using IltmmPlay::LoadSettingsFromStream.
Win32, x64.
Language | Example |
---|---|
C | IltmmPlay::LoadSettingsFromFile |
C++ | IltmmPlay::LoadSettingsFromFile |
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