IltmmPlay::LoadSettingsFromFile

Summary

Loads settings from a file. This reconstructs the playing configuration based on the settings saved to the file.

Syntax

#include "ltmm.h"

Language Syntax
C HRESULT IltmmPlay_LoadSettingsFromFile(pPlay, sourcefile, flags)
C++ HRESULT LoadSettingsFromFile(sourcefile, flags)

Parameters

IltmmPlay *pPlay

Pointer to an IltmmPlay interface.

BSTR sourcefile

Character string that contains the name of the file that contains the settings to load.

long flags

Flags that indicate the loading options. For a list of possible values, refer to ltmmPlay_Settings Constants.

Returns

Value Meaning
S_OK The function was successful.
<> S_OK An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation.

Comments

The player object's settings can be saved to a file by calling IltmmPlay::SaveSettingsToFile. The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream.

Settings saved to a stream can be loaded using IltmmPlay::LoadSettingsFromStream.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

Language Example
C IltmmPlay::LoadSettingsFromFile
C++ IltmmPlay::LoadSettingsFromFile
Help Version 22.0.2023.1.26
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.