Adds a stream-based script to be executed at a particular time during playback.
#include "ltmm.h"
Language | Syntax |
---|---|
C | HRESULT IltmmWMScript_WriteScriptStream(pWMScript, ScriptType, ScriptCommand, ScriptTime) |
C++ | HRESULT WriteScriptStream(ScriptType, ScriptCommand, ScriptTime) |
Pointer to an IltmmWMScript Interface.
The type of script command (for example, "caption", "url", or "filename").
The script command text. Syntax depends on the ScriptName value (for example, an "url" script command will expect the ScriptCommand text to be a fully qualified URL string).
The actual time (in seconds) when the script command should be executed.
Value | Meaning |
---|---|
S_OK | The function was successful. |
<> S_OK | An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Stream scripts are added when you don't know how many you will have or when there are too many and you don't want to slow down the start of the playback. For example, if you save the output of a live capture as WMV and there are certain notifications that you will receive during the capture, you would use stream scripts to save this data (since you will not know the location before you start capturing).
Stream scripts can be processed using the ltmmPlay_Notify_MediaEvent notification for the IltmmPlay object. Stream scripts will generate ltmmEC_OLE_EVENT notifications in which ltmmMediaEvent.lParam1 will be set to ScriptType and ltmmMediaEvent.lParam2 will be set to ScriptCommand.
Although header scripts cannot be processed with ltmmPlay notifications, they can be handled by Media Player.
See the Microsoft help topic, Using Script Commands Supported by Windows Media Player, for a complete list of script commands supported by Windows Media Player.
Win32, x64.
Language | Example |
---|---|
C | IltmmWMScript::CreateScriptStream |
C++ | IltmmWMScript::CreateScriptStream |
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