Saves some or all of the player object's settings to a file.
#include "ltmm.h"
Language | Syntax |
---|---|
C | HRESULT IltmmPlay_SaveSettingsToFile(pPlay, targetfile, flags) |
C++ | HRESULT SaveSettingsToFile(targetfile, flags) |
Pointer to an IltmmPlay interface.
Character string containing the name of the file in which to save the player object's settings.
Flags that indicate the saving options. For a list of possible values, refer to ltmmPlay_Settings Constants.
Value | Meaning |
---|---|
S_OK | The function was successful. |
<> S_OK | An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream.
Saved settings can be loaded using IltmmPlay::LoadSettingsFromFile or IltmmPlay::LoadSettingsFromStream.
It may be helpful to call IltmmPlay::CanSaveObjectSettings before calling either IltmmPlay::SaveSettingsToFile or IltmmPlay::SaveSettingsToStream, to make sure the settings you want to save can be saved. If either IltmmPlay::SaveSettingsToFile or IltmmPlay::SaveSettingsToStream is called for settings that cannot be saved, the save function will fail.
Win32, x64.
Language | Example |
---|---|
C | IltmmPlay::SaveSettingsToFile |
C++ | IltmmPlay::SaveSettingsToFile |
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