Saves a snapshot from the running stream to a file, as a bitmap.
#include "ltmm.h"
Language | Syntax |
---|---|
C | HRESULT IltmmPlay_SaveStillBitmap(pPlay, filename, format, quality, flags, timeout) |
C++ | HRESULT SaveStillBitmap(filename, format, quality, flags, timeout) |
Pointer to an IltmmPlay interface.
Character string containing the name of the file in which to save the bitmap.
Value that represents the output file format. For a list of possible values, refer to ltmmPlay_StillFormat Constants.
Value that represents the compression quality. This is used only when the Format parameter is ltmmPlay_StillFormat_CMP. For a list of possible values, refer to Compression Quality Factors.
Not used. Pass 0.
The timeout period in milliseconds. The function will fail if it was not able to take a sample in the specified time. Use 1 to wait indefinitely until a sample is snapped.
Value | Meaning |
---|---|
S_OK | The function was successful. |
<> S_OK | An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
This method blocks (does not return) until the timeout occurs or the sample is snapped.
The following functions can also be used to obtain still images:
Win32, x64.
Language | Example |
---|---|
C | IltmmPlay::SaveStillBitmap |
C++ | IltmmPlay::SaveStillBitmap |
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