On the client side, pass the connection information (server IP address, and port if any), to the Player object by calling IltmmPlay::put_SourceFile IltmmPlay::put_SourceFile. Calling put_SourceFile with the file name set to a server address of the format ltsf://IP:PORT, will prepare the toolkit for playing the contained streams.
For more information, refer to LEAD Network Source, and LEAD Network Demultiplexer.
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