void SavePlayerDIBToFile(IltmmPlay *pPlay)
{
BSTR bstr = SysAllocString(MAKE_MEDIA_PATH("dib.bmp"));
// try to save the still dib file
HRESULT hr = pPlay->SaveStillDIB(bstr, -1);
if (FAILED(hr))
{
MessageBox(NULL, TEXT("Unable to save still DIB!"), TEXT("Save DIB"), MB_OK);
}
// free the bstr
SysFreeString(bstr);
}
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