public int AnimationGlobalLoop { get; set; }
@property (nonatomic, assign) NSInteger animationGlobalLoop
public int getAnimationGlobalLoop();
public void setAnimationGlobalLoop(
int intValue
);
AnimationGlobalLoop # get and set (RasterImage)
An integer value that indicates the global loop count for animated images. The following are valid values:
Value | Meaning |
---|---|
-1 | No looping. This is the default value and it means this image is not animated. This is the case with multipage TIF files, for example. |
0 | Continuous looping. The animation should repeat itself indefinitely. |
> 0 | N looping. The animation should repeat itself N times. |
An image is considered to have animation if the value of AnimationGlobalLoop is not -1 and the image has more than one frame (PageCount is greater than 1).
When the value of this property is changed, the Changed event will fire with RasterImageChangedFlags set to RasterImageChangedFlags.AnimationProperties.
For more information, refer to Implementing Animation.
This example will create an animated GIF file that shows the frame number moving into the four corners
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.Drawing;
// WIN32 API
const int LOGPIXELSY = 90;
[DllImport("gdi32")]
extern static int GetDeviceCaps(IntPtr hdc, int nIndex);
[DllImport("kernel32")]
extern static int MulDiv(int nNumber, int nNumerator, int nDenominator);
public void AnimatedGIFExample()
{
// The GIF file will contain 4 frames
const int frameCount = 4;
// Each frame is 128 by 128 pixels (the GIF file will have double that size)
const int frameWidth = 128;
const int frameHeight = 128;
// Background colors
RasterColor[] backColor =
{
new RasterColor(0xFF, 0x00, 0x00),
new RasterColor(0x00, 0xFF, 0x00),
new RasterColor(0x00, 0x00, 0xFF),
new RasterColor(0xFF, 0xFF, 0x00)
};
// Foreground colors
RasterColor[] foreColor =
{
new RasterColor(0xFF, 0xFF, 0x00),
new RasterColor(0xFF, 0x00, 0x00),
new RasterColor(0x00, 0xFF, 0x00),
new RasterColor(0xFF, 0x00, 0x00)
};
// Delay in milliseconds
int[] delay =
{
1000,
1000,
1000,
1000
};
// Left and top, we want the frames to move to each corner
LeadPoint[] offset =
{
new LeadPoint(0, 0),
new LeadPoint(frameWidth, 0),
new LeadPoint(frameWidth, frameHeight),
new LeadPoint(0, frameHeight),
};
RasterImageAnimationDisposalMethod[] disposalMethod =
{
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground
};
RasterColor backgroundColor = RasterColor.FromKnownColor(RasterKnownColor.Yellow);
RasterImage image = null;
Font font = null;
StringFormat stringFormat = null;
// Create the frames
for (int frame = 0; frame < frameCount; frame++)
{
RasterImage frameImage = new RasterImage(
RasterMemoryFlags.Conventional,
frameWidth,
frameHeight,
24,
RasterByteOrder.Bgr,
RasterViewPerspective.BottomLeft,
null,
IntPtr.Zero,
0)
{
// Set the frame properties
AnimationDelay = delay[frame],
AnimationOffset = offset[frame],
AnimationDisposalMethod = disposalMethod[frame],
// Background is white
AnimationBackground = backgroundColor
};
// Draw the number of the frame on its surface
IntPtr hdc = RasterImagePainter.CreateLeadDC(frameImage);
Graphics g = Graphics.FromHdc(hdc);
Rectangle rc = new Rectangle(0, 0, frameWidth, frameHeight);
Brush brush = new SolidBrush(RasterColorConverter.ToColor(backColor[frame]));
g.FillRectangle(brush, rc);
brush.Dispose();
if (font == null)
{
int fontHeight = MulDiv(72, GetDeviceCaps(hdc, LOGPIXELSY), 72);
font = new Font("Consolas", fontHeight);
stringFormat = new StringFormat
{
Alignment = StringAlignment.Center,
LineAlignment = StringAlignment.Center
};
}
string str = string.Format("{0}", frame + 1);
brush = new SolidBrush(RasterColorConverter.ToColor(foreColor[frame]));
g.DrawString(str, font, brush, rc, stringFormat);
brush.Dispose();
g.Dispose();
RasterImagePainter.DeleteLeadDC(hdc);
if (image == null)
image = frameImage;
else
image.AddPage(frameImage);
}
font.Dispose();
stringFormat.Dispose();
// Setup the global image properties
image.AnimationGlobalSize = new LeadSize(frameWidth * 2, frameHeight * 2);
image.AnimationGlobalLoop = 0;
image.AnimationGlobalBackground = backgroundColor;
// Convert this image to 8 bits/pixel
ColorResolutionCommand cmd = new ColorResolutionCommand(
ColorResolutionCommandMode.AllPages,
8,
RasterByteOrder.Rgb,
RasterDitheringMethod.None,
ColorResolutionCommandPaletteFlags.Optimized,
null);
cmd.Run(image);
RasterCodecs codecs = new RasterCodecs();
// Setup the GIF save options
RasterColor[] animationPalette = image.GetPalette();
codecs.Options.Gif.Save.SetAnimationPalette(animationPalette);
codecs.Options.Gif.Save.UseAnimationPalette = true;
// The GIF Animation width & height, loop and background are
// pulled automatically from the image
// Save the file
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "AnimatedGifFile.gif");
codecs.Save(image, fileName, RasterImageFormat.Gif, 8, 1, image.PageCount, 1, CodecsSavePageMode.Overwrite);
image.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
AnimationWaitUserInput Property
AnimationDisposalMethod Property
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