- (LeadRect)getUpdateRectangle:(BOOL)clear error:(NSError **)error NS_SWIFT_NAME(getUpdateRectangle(clear:));
def GetUpdateRectangle(self,clear):
clear
true if you want to clear the rectangle; false if you do not.
A LeadRect that this method will fill with the coordinates of the update rectangle.
The rectangle uses image coordinates, and it is cumulative.
You usually call this after the following states, which you can get with the State property:
Value | Meaning |
---|---|
RasterImageAnimatorState.PostClear | Indicates that the target image has been cleared |
RasterImageAnimatorState.PostRender | that a frame has been rendered to the target image |
RasterImageAnimatorState.PostDispose | Indicates that the current frame has been disposed of. The index is incremented after processing this state |
This method uses image coordinates to specify the update rectangle. Therefore, you must account for the image's view perspective. For more information, refer to Accounting for View Perspective.
.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.Drawing;
public void RasterImageAnimatorExample(Panel panel)
{
// Initialize the RasterCodecs object
RasterCodecs codecs = new RasterCodecs();
// When loading the animated GIF file, we have two means to load all pages into memory
// Option 1: Set the Load All Pages to true, then specify just the filename
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif");
codecs.Options.Load.AllPages = true;
RasterImage animatedImage = codecs.Load(fileName);
// Option 2: Specify which pages to load, -1 means all pages
// Load the animated GIF file
//RasterImage animatedImage = codecs.Load(filename, 0, CodecsLoadByteOrder.Bgr, 1, -1)
// Create the target image, we want it to be in the animated image size
RasterImage targetImage = new RasterImage(
RasterMemoryFlags.Conventional,
animatedImage.AnimationGlobalSize.Width,
animatedImage.AnimationGlobalSize.Height,
animatedImage.BitsPerPixel,
animatedImage.Order,
animatedImage.ViewPerspective,
null,
IntPtr.Zero,
0);
// Copy the palette from the animated image to this newly created image
animatedImage.CopyPaletteTo(targetImage);
// Create the RasterImageAnimator object
RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage);
// Animate it
// Use GDI+ paint engine to support transparent colors
RasterPaintProperties props = RasterPaintProperties.Default;
props.PaintEngine = RasterPaintEngine.GdiPlus;
Graphics g = panel.CreateGraphics();
RasterImageAnimatorState state;
do
{
LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight);
LeadRect updateRect;
LeadRect destRect;
state = animator.Process();
switch (state)
{
case RasterImageAnimatorState.WaitDelay:
case RasterImageAnimatorState.WaitInputDelay:
case RasterImageAnimatorState.Render:
// Continue processing
break;
case RasterImageAnimatorState.WaitInput:
// In case the animated image has the "wait for user input" flags,
// cancel the waiting
animator.CancelWait();
break;
case RasterImageAnimatorState.PostClear:
case RasterImageAnimatorState.PostRender:
// Get the area in the target image that has changed
updateRect = animator.GetUpdateRectangle(true);
// Paint it
destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight);
RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props);
break;
default:
break;
}
}
while (state != RasterImageAnimatorState.End);
g.Dispose();
animator.Dispose();
targetImage.Dispose();
animatedImage.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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