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Process Method

Summary
Processes the next state during an animation playback.
Syntax
C#
Objective-C
C++/CLI
Python
public RasterImageAnimatorState Process() 
- (LTRasterImageAnimatorState)process:(NSError **)error; 
public: 
RasterImageAnimatorState Process();  
def Process(self): 

Return Value

A RasterImageAnimatorState enumeration member that describes the new state of the animation playback engine

Remarks

You should call this method in a loop to continually process the playback.

Example
C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.ImageProcessing; 
using Leadtools.Drawing; 
 
 
public void RasterImageAnimatorExample(Panel panel) 
{ 
	// Initialize the RasterCodecs object 
	RasterCodecs codecs = new RasterCodecs(); 
 
	// When loading the animated GIF file, we have two means to load all pages into memory 
	// Option 1: Set the Load All Pages to true, then specify just the filename 
	string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif"); 
	codecs.Options.Load.AllPages = true; 
	RasterImage animatedImage = codecs.Load(fileName); 
 
	// Option 2: Specify which pages to load, -1 means all pages 
	// Load the animated GIF file  
	//RasterImage animatedImage = codecs.Load(filename, 0, CodecsLoadByteOrder.Bgr, 1, -1) 
 
	// Create the target image, we want it to be in the animated image size 
	RasterImage targetImage = new RasterImage( 
	   RasterMemoryFlags.Conventional, 
	   animatedImage.AnimationGlobalSize.Width, 
	   animatedImage.AnimationGlobalSize.Height, 
	   animatedImage.BitsPerPixel, 
	   animatedImage.Order, 
	   animatedImage.ViewPerspective, 
	   null, 
	   IntPtr.Zero, 
	   0); 
 
	// Copy the palette from the animated image to this newly created image 
	animatedImage.CopyPaletteTo(targetImage); 
 
	// Create the RasterImageAnimator object 
	RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); 
 
	// Animate it 
 
	// Use GDI+ paint engine to support transparent colors 
	RasterPaintProperties props = RasterPaintProperties.Default; 
	props.PaintEngine = RasterPaintEngine.GdiPlus; 
 
	Graphics g = panel.CreateGraphics(); 
 
	RasterImageAnimatorState state; 
	do 
	{ 
		LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); 
		LeadRect updateRect; 
		LeadRect destRect; 
 
		state = animator.Process(); 
 
		switch (state) 
		{ 
			case RasterImageAnimatorState.WaitDelay: 
			case RasterImageAnimatorState.WaitInputDelay: 
			case RasterImageAnimatorState.Render: 
				// Continue processing 
				break; 
 
			case RasterImageAnimatorState.WaitInput: 
				// In case the animated image has the "wait for user input" flags, 
				// cancel the waiting 
				animator.CancelWait(); 
				break; 
 
			case RasterImageAnimatorState.PostClear: 
			case RasterImageAnimatorState.PostRender: 
				// Get the area in the target image that has changed 
				updateRect = animator.GetUpdateRectangle(true); 
 
				// Paint it 
				destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); 
 
				RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props); 
				break; 
 
			default: 
				break; 
		} 
	} 
	while (state != RasterImageAnimatorState.End); 
 
	g.Dispose(); 
 
	animator.Dispose(); 
 
	targetImage.Dispose(); 
	animatedImage.Dispose(); 
 
	codecs.Dispose(); 
} 
 
static class LEAD_VARS 
{ 
   public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images"; 
} 
Requirements

Target Platforms

Help Version 23.0.2024.5.22
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Leadtools Assembly
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.