public static void WindowLevelFillLookupTable2(
RasterColor[] lookupTable,
RasterColor startColor,
RasterColor endColor,
int low,
int high,
int lowBit,
int highBit,
int minValue,
int maxValue,
int factor,
RasterPaletteWindowLevelFlags flags
)
+(BOOL)windowLevelFillLookupTable2:(NSArray*)lookupTable
startColor:(LTRasterColor*)startColor
endColor:(LTRasterColor*)endColor
low:(int)low
high:(int)high
lowBit:(unsigned int)lowBit
highBit:(unsigned int)highBit
minValue:(int)minValue
maxValue:(int)maxValue
factor:(int)factor
flags:(LTRasterPaletteWindowLevelFlags)flags
error:(NSError**)outError;
public:
static void WindowLevelFillLookupTable2(
array<RasterColor>^ lookupTable,
RasterColor startColor,
RasterColor endColor,
int low,
int high,
int lowBit,
int highBit,
int minValue,
int maxValue,
int factor,
RasterPaletteWindowLevelFlags flags
)
def WindowLevelFillLookupTable2(self,] lookupTable,startColor,endColor,low,high,lowBit,highBit,minValue,maxValue,factor,flags):
lookupTable
Pointer to an array to be updated with the 8-bit RGB quad (i.e. lookup table).
startColor
Starting color value for the gradient.
endColor
Ending color value for the gradient.
low
The low value of the window width, in pixels. This value is shifted internally by LowBit value.
high
The high value for the window width, in pixels. This value is shifted internally by LowBit value.
lowBit
Value indicating the low bit used for leveling.
This is normally 0 and should be less than the highBit.
highBit
Value indicating the high bit used for leveling.
This should be greater than or equal to lowBit and less than 11 for 12-bit grayscale or 15 for 16-bit grayscale.
minValue
The image minimum value. This value can be obtained using MinMaxValuesCommand.
maxValue
The image maximum value. This value can be obtained using MinMaxValuesCommand.
factor
Value that indicates the factor to be applied in the method operation specified in the flags parameter.
This parameter is used only if flags is RasterPaletteWindowLevelFlags.Exponential, RasterPaletteWindowLevelFlags.Logarithmic or RasterPaletteWindowLevelFlags.Sigmoid.
If RasterPaletteWindowLevelFlags.Exponential or RasterPaletteWindowLevelFlags.Sigmoid is specified, its value can be any integer (+/-). If RasterPaletteWindowLevelFlags.Logarithmic is specified, its value should be >>= 0
. If factor = 0, the lookup table will be filled linearly.
flags
Flags that indicate how the range is used to fill and the type of the lookup table and whether it contains signed or unsigned data.
This method is available in the Medical Toolkits.
Use this method to fill in the lookup table, used in RasterImage.WindowLevel, according to the lookup table type flag.
The lookup table will be filled as follows:
Inside/Outside | MinValue-Low | Low-High | High-MaxValue | |
---|---|---|---|---|
RasterPaletteWindowLevelFlags.Inside | solid black (0,0,0) | color gradient ranging from startColor to endColor | solid white (255,255,255) | |
RasterPaletteWindowLevelFlags.Outside | solid color ( startColor) | grayscale values from solid black (0,0,0) to solid white (255, 255, 255) | solid color ( endColor) | |
RasterPaletteWindowLevelFlags.Inside | RasterPaletteWindowLevelFlags.DicomStyle | None | color gradient ranging from startColor to endColor | None |
RasterPaletteWindowLevelFlags.Outside | RasterPaletteWindowLevelFlags.DicomStyle | solid color ( startColor) | color gradient ranging from startColor to endColor | solid color ( endColor) |
This method assumes DICOM style always.
To fill a 16-bit lookup table use WindowLevelFillLookupTableExt.
Only TIFF and DICOM file formats are capable of saving images that have been window-leveled.
Images can be window-leveled by calling RasterImage.WindowLevel and specifying RasterWindowLevelMode.PaintAndProcessing for the flags parameter, by using the WindowLevelCommand or by loading an image from a file format that supports Window Leveling.
If a window-leveled image is saved as any other file format, the image data will be converted before being saved. For more information, refer to Saving Window-Leveled Images.
LEADTOOLS supports two types of LUTs for 10-16-bit grayscale images (8-bit LUT and 16-bit LUT). Typical grayscale image display and processing is done using an 8-bit LUT. But, you can also use a 16-bit LUT, which offers more precision. Some special video cards and monitors also support display of grayscale images using a 16-bit LUT.
For more information, refer to Introduction to Image Processing With LEADTOOLS.
For more information, refer to Grayscale Images.
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