- (nullable instancetype)initWithTargetImage:(LTRasterImage *)targetImage animatedImage:(LTRasterImage *)animatedImage error:(NSError **)error;
public:
RasterImageAnimator(
RasterImage^ targetImage,
RasterImage^ animatedImage
)
__init__(self,targetImage,animatedImage) # Overloaded constructor
targetImage
A RasterImage object referencing the target image.
animatedImage
A RasterImage object containing the frames to be played. This object must be a multi-frame image (The value of RasterImage.AnimationGlobalLoop must be something other than -1. You can also pass a null reference (Nothing in VisualBasic) to let the method create an empty multi-frame image.
Remarks targetImage must be allocated before calling this method
If you pass null (Nothing in VisualBasic) in the animatedImage parameter, you can use the Append method to add frames to the multi-frame image during the animation. This is useful if you want to play an animated file as it is being loaded. If you need to reference the multi-frame image after the animation, you can call the Destroy method before you dispose this RasterImageAnimator object.
The RasterImageAnimator class also implements the IDisposable interface, it is recommended that you follow the standard .NET dispose pattern when using the RasterImageAnimator class. For more information, refer to IDisposable.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.Drawing;
public void RasterImageAnimatorExample(Panel panel)
{
// Initialize the RasterCodecs object
RasterCodecs codecs = new RasterCodecs();
// When loading the animated GIF file, we have two means to load all pages into memory
// Option 1: Set the Load All Pages to true, then specify just the filename
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif");
codecs.Options.Load.AllPages = true;
RasterImage animatedImage = codecs.Load(fileName);
// Option 2: Specify which pages to load, -1 means all pages
// Load the animated GIF file
//RasterImage animatedImage = codecs.Load(filename, 0, CodecsLoadByteOrder.Bgr, 1, -1)
// Create the target image, we want it to be in the animated image size
RasterImage targetImage = new RasterImage(
RasterMemoryFlags.Conventional,
animatedImage.AnimationGlobalSize.Width,
animatedImage.AnimationGlobalSize.Height,
animatedImage.BitsPerPixel,
animatedImage.Order,
animatedImage.ViewPerspective,
null,
IntPtr.Zero,
0);
// Copy the palette from the animated image to this newly created image
animatedImage.CopyPaletteTo(targetImage);
// Create the RasterImageAnimator object
RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage);
// Animate it
// Use GDI+ paint engine to support transparent colors
RasterPaintProperties props = RasterPaintProperties.Default;
props.PaintEngine = RasterPaintEngine.GdiPlus;
Graphics g = panel.CreateGraphics();
RasterImageAnimatorState state;
do
{
LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight);
LeadRect updateRect;
LeadRect destRect;
state = animator.Process();
switch (state)
{
case RasterImageAnimatorState.WaitDelay:
case RasterImageAnimatorState.WaitInputDelay:
case RasterImageAnimatorState.Render:
// Continue processing
break;
case RasterImageAnimatorState.WaitInput:
// In case the animated image has the "wait for user input" flags,
// cancel the waiting
animator.CancelWait();
break;
case RasterImageAnimatorState.PostClear:
case RasterImageAnimatorState.PostRender:
// Get the area in the target image that has changed
updateRect = animator.GetUpdateRectangle(true);
// Paint it
destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight);
RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props);
break;
default:
break;
}
}
while (state != RasterImageAnimatorState.End);
g.Dispose();
animator.Dispose();
targetImage.Dispose();
animatedImage.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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