L_INT LAnimationWindow::GetDisposalMethod(nIndex) const
Gets the disposal method for the bitmap item at position nIndex inside the bitmap list.
Position of bitmap list item.
The animation playback disposal method. For possible values, refer to Animation Disposal Methods.
Win32, x64.
L_INT LAnimationWindow_GetDisposalMethodExample(HWND hWndParent){L_INT nRet;L_UINT i;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLAnimationWindow MyAnimation;MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));nRet = MyAnimation.Load();if (nRet==SUCCESS){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);//Set the disposal method for All elements and display it...for (i=0; i<MyAnimation.GetCount(); i++){if (i % 2){nRet = MyAnimation.SetDisposalMethod(DISPOSAL_RESTOREPREVIOUS, i);if(nRet != SUCCESS)return nRet;}else{nRet = MyAnimation.SetDisposalMethod(DISPOSAL_LEAVE, i);if(nRet != SUCCESS)return nRet;}}//display the result…for (i=0; i<MyAnimation.GetCount(); i++){L_TCHAR szStr[255];L_TCHAR *pszDispMethod;switch (MyAnimation.GetDisposalMethod(i)){caseDISPOSAL_NONE :pszDispMethod = TEXT("No Disposal");break;caseDISPOSAL_LEAVE:pszDispMethod = TEXT("Leave");break;caseDISPOSAL_RESTOREBACKGROUND:pszDispMethod = TEXT("Restore Background");break;caseDISPOSAL_RESTOREPREVIOUS:pszDispMethod = TEXT("Restore Previous");break;default:pszDispMethod = TEXT("Unkown");break;}wsprintf(szStr,TEXT("BitmapDisposal[%d] = %s"),i, pszDispMethod);MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);}}elsereturn nRet;return SUCCESS;}
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