#include "ltwrappr.h"
L_BOOL LBitmapBase::EnableUseLUT(bEnable = TRUE)
L_BOOL bEnable; |
flag that indicates whether to enable the LUT |
Enables or disables the use of LUT.
Parameter | Description | |
bEnable | Flag that indicates when the LUT is used. Possible values are | |
Value | Meaning | |
TRUE | The LUT is used in all image processing functions, including save. (default). | |
FALSE | The LUT is used only when painting. It is ignored when an image processing function is applied or when a file is saved. |
The previous setting.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LBitmap::WindowLevelFillLUT, LBitmap::WindowLevelFillLUTExt, LBitmap::WindowLevelBitmap, LBitmap::WindowLevelBitmapExt, LBitmap::Invert, Class Members |
Topics: |
|
|
L_INT LBitmapBase__EnableUseLUTExample()
{
RGBQUAD * pLUT;
L_INT nRet;
L_INT nMin, nMax;
L_INT nLowBit, nHighBit;
LBitmap myBitmap;
L_INT nLUTLen = 0;
nRet =myBitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Beauty16.jpg")),16);
if(nRet !=SUCCESS)
return nRet;
nRet =myBitmap.GetMinMaxBits(&nLowBit,&nHighBit);
if(nRet !=SUCCESS)
return nRet;
nRet =myBitmap.GetMinMaxVal(&nMin, &nMax);
if(nRet !=SUCCESS)
return nRet;
/* allocate the lookup table */
nLUTLen = 1<<(nHighBit - nLowBit + 1);
pLUT = (RGBQUAD *)malloc(sizeof(RGBQUAD) * nLUTLen);
/* fill the LUT with a color gradient */
/* fill the LUT with a color gradient */
nRet =myBitmap.WindowLevelFillLUT((RGBQUAD *)pLUT,
nLUTLen,
RGB(255,0,0), /* RED */
RGB(0,0,255), /* BLUE */
nLowBit, /* Starting value */
nLUTLen, /* Ending value */
nLowBit, /* Bitmap's LowBit */
nHighBit, /* Bitmap's HighBit */
nMin, /* Bitmap's MinVal */
nMax, /* Bitmap's MaxVal */
0, /*nFactor*/
FILLLUT_INSIDE | FILLLUT_LINEAR) /* Fill Inside range */;
if(nRet !=SUCCESS)
return nRet;
myBitmap.GetHandle()->LUTLength = nLUTLen;
myBitmap.GetHandle()->pLUT = (RGBQUAD *)GlobalAllocPtr(GHND,sizeof(RGBQUAD) * nLUTLen);
memcpy(myBitmap.GetHandle()->pLUT,pLUT,sizeof(RGBQUAD) * nLUTLen);
myBitmap.EnableUseLUT(TRUE);
nRet =myBitmap.ColorRes(24,CRF_BYTEORDERBGR|CRF_FLOYDSTEINDITHERING);
if(nRet !=SUCCESS)
return nRet;
/* free the table */
free(pLUT);
if(myBitmap.GetHandle()->pLUT)
{
GlobalFree(myBitmap.GetHandle()->pLUT);
myBitmap.GetHandle()->LUTLength = 0;
}
return SUCCESS;
}
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