LAnnPoint::SetBitmap

#include "ltwrappr.h"

virtual L_INT LAnnPoint::SetBitmap(pBitmap, uFlags=0)

virtual L_INT LAnnPoint::SetBitmap(pBitmap, uFlags=0)

LBitmapBase * pBitmap;

pointer to an LBitmapBase object

pBITMAPHANDLE pBitmap;

pointer to the bitmap handle

L_UINT uFlags;

flags that determine the object to process

Sets the bitmap of the annotation object.

Parameter Description
pBitmap Pointer to the bitmap object referencing the bitmap object to assign to the specified object.
pBitmap Pointer to the bitmap handle referencing the bitmap to assign to the specified object.
uFlags Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnnPoint::SetBitmap, Class Members

Topics:

Annotation Functions: Object Properties

 

Using Annotation Bitmap Objects

Example

This is an example for both forms of LAnnPoint::SetBitmap(pBitmap, uFlags=0):

L_INT LAnnPoint_SetBitmapExample(HWND hWnd) 
{ 
   ANNPOINT annPoint = {50,50}; 
   ANNRECT  annRect =  {50,50,150,150}; 
 
   LAnnPoint *pMyAnnPoint = new(LAnnPoint); 
 
   pMyAnnPoint->SetPoints(&annPoint); 
   pMyAnnPoint->SetVisible(TRUE); 
 
   //Change LAnnPoint bitmap 
   LBitmapBase MyBitmapBasePrimary; 
   MyBitmapBasePrimary.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
   pMyAnnPoint->SetBitmap (&MyBitmapBasePrimary,0); 
 
   //Another way to change the bitmap 
   pMyAnnPoint->SetBitmap(MyBitmapBasePrimary.GetHandle(),0); 
 
   //Create container and insert annotation 
   LAnnContainer m_AnnContainer;  
   m_AnnContainer.Create(hWnd, &annRect, TRUE); 
   m_AnnContainer.Insert(*pMyAnnPoint); 
   m_AnnContainer.SetUserMode(ANNUSER_RUN); 
 
   return SUCCESS; 
} 

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