#include "ltwrappr.h"
virtual L_INT LPaintEffect::PaintRgnDCEffect(uEffect=EFX_EFFECT_NONE, uROP3=SRCCOPY)
| L_UINT uEffect; | effect to apply when painting | 
| L_UINT32 uROP3; | Windows ROP code for display | 
Applies an effect when painting the class object's associated bitmap to the class object's associated device context.
| Parameter | Description | 
| uEffect | Effect to apply when painting. For valid values, refer to Effect Types. | 
| uROP3 | The Windows ROP code that determines how the destination rectangle is updated. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY. | 
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
Win32, x64.
| Functions: | |
| Topics: | 
L_INT LPaintEffect__PaintRgnDCEffectExample(HWND hWnd){L_INT nRet;LBitmapBase LeadBitmap;LBitmapRgn LeadRegion;LPaintEffect LeadPaintEffect ;HDC hDC ;RECT Rect ;nRet = LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))) ;if(nRet != SUCCESS)return nRet;Rect.left = 10 ;Rect.top = 10 ;Rect.right = 50 ;Rect.bottom = 50 ;LeadRegion.SetBitmap(&LeadBitmap) ;nRet = LeadRegion.SetRgnRect(&Rect);if(nRet != SUCCESS)return nRet;hDC = GetDC(hWnd);LeadPaintEffect.SetBitmap(&LeadBitmap) ;LeadPaintEffect.SetDC(hDC) ;nRet = LeadPaintEffect.PaintRgnDCEffect(EFX_EFFECT_WIPE_L_TO_R) ;if(nRet != SUCCESS)return nRet;LeadPaintEffect.SetDC(0) ;ReleaseDC(hWnd,hDC) ;return SUCCESS;}
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