#include "ltwrappr.h"
virtual L_INT LPaintEffect::PaintRgnDCEffect(uEffect=EFX_EFFECT_NONE, uROP3=SRCCOPY)
L_UINT uEffect; |
effect to apply when painting |
L_UINT32 uROP3; |
Windows ROP code for display |
Applies an effect when painting the class object's associated bitmap to the class object's associated device context.
Parameter |
Description |
uEffect |
Effect to apply when painting. For valid values, refer to Effect Types. |
uROP3 |
The Windows ROP code that determines how the destination rectangle is updated. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
|
Topics: |
L_INT LPaintEffect__PaintRgnDCEffectExample(HWND hWnd)
{
L_INT nRet;
LBitmapBase LeadBitmap;
LBitmapRgn LeadRegion;
LPaintEffect LeadPaintEffect ;
HDC hDC ;
RECT Rect ;
nRet = LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))) ;
if(nRet != SUCCESS)
return nRet;
Rect.left = 10 ;
Rect.top = 10 ;
Rect.right = 50 ;
Rect.bottom = 50 ;
LeadRegion.SetBitmap(&LeadBitmap) ;
nRet = LeadRegion.SetRgnRect(&Rect);
if(nRet != SUCCESS)
return nRet;
hDC = GetDC(hWnd);
LeadPaintEffect.SetBitmap(&LeadBitmap) ;
LeadPaintEffect.SetDC(hDC) ;
nRet = LeadPaintEffect.PaintRgnDCEffect(EFX_EFFECT_WIPE_L_TO_R) ;
if(nRet != SUCCESS)
return nRet;
LeadPaintEffect.SetDC(0) ;
ReleaseDC(hWnd,hDC) ;
return SUCCESS;
}
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