#include "ltwrappr.h"
virtual L_INT LBitmap::Scramble (nColStart, nRowStart, nWidth, nHeight, uKey, uFlags)
L_INT32 nColStart; |
starting column in pixels (0-based) |
L_INT32 nRowStart; |
starting row in pixels (0-based) |
L_INT32 nWidth; |
width of area to scramble in pixels |
L_INT32 nHeight; |
height of area to scramble in pixels |
L_UINT32 uKey; |
key that determines the scramble |
L_UINT uFlags; |
flag that determines whether to encrypt or decrypt the area |
Scrambles all or a portion of a bitmap.
Parameter | Description | |
nColStart | Starting column in pixels (0-based). | |
nRowStart | Starting row in pixels (0-based). | |
nWidth | Width of area to scramble in pixels. | |
nHeight | Height of area to scramble in pixels. | |
uKey | Key that determines the scramble. This is an unsigned integer with a minimum value of 0 and a maximum value of 4294967295 (0xffffffff). | |
uFlags | Flag that determines whether to encrypt or decrypt the area. Possible values are: | |
Value | Meaning | |
SB_ENCRYPT | Encrypts the area (the reverse of a decrypt). | |
SB_DECRYPT | Decrypts the area (the reverse of an encrypt). | |
SB_INTERSECT | Intersect the specified rect with the bitmap's rect. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Scrambling a rectangular area means that the pixels in that area are shuffled around into a pseudo-random location within the area.
Some properties of shuffling:
No colors are introduced,
Color counts remain unchanged
Given the same encrypt area (defined by nColStart, nRowStart, nWidth, nHeight) and the same key, setting (uFlags = SB_ENCRYPT) is the inverse of (uFlags = SB_DECRYPT)
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LAnnEncrypt::GetEncryptOptions, LAnnEncrypt::SetEncryptOptions, Class Members |
Topics: |
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L_INT LBitmap__ScrambleExample(LBitmap *pLBitmap)
{
if (!pLBitmap->IsAllocated())
return FAILURE;
return pLBitmap->Scramble(0,
0,
pLBitmap->GetWidth()/2,
pLBitmap->GetHeight()/2,
123,
SB_ENCRYPT);
}
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