LBitmap::BumpMap

#include "ltwrappr.h"

virtual L_INT LBitmap::BumpMap(pBumpBitmap, pBumpData, uFlags = 0)

virtual L_INT LBitmap::BumpMap(hBumpBitmap, pBumpData, uFlags = 0)

pBITMAPHANDLE hBumpBitmap;

pointer to the bitmap handle

LBitmap * pBumpBitmap;

pointer to the bitmap object

pBUMPDATA pBumpData;

pointer to a structure

L_UINT32 uFlags;

flags

Adds a three-dimensional texture pattern created by applying the bump image to the destination image.

Parameter

Description

hBumpBitmap

Pointer to the bitmap handle referencing the Bump bitmap.

pBumpBitmap

Pointer to the bitmap object referencing the Bump bitmap.

pBumpData

Pointer to a BUMPDATA structure that contains information about the bump parameter.

uFlags

Reserved for future use. Must be 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGSFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmap::AdjustTint. LBitmap::ColorHalfTone, LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, LBitmap::AddNoise, LBitmap::Emboss, LBitmap::Mosaic, LBitmap::MotionBlur, LBitmap::Oilify, LBitmap::Posterize, LBitmap::RemoveRedeye, LBitmap::Solarize, LBitmapBase::Underlay, LBitmap::BumpMap, LBitmap::Cubism, LBitmap::DrawStar, LBitmap::Dry, LBitmap::FreePlaneBend, LBitmap::FreeRadBend, LBitmap::GlassEffect, LBitmap::GlowFilter, LBitmap::LensFlare, LBitmap::Light, LBitmap::Ocean, LBitmap::PlaneBend, LBitmap::Plane, LBitmap::SampleTarget, LBitmap::Tunnel, LBitmap::Bending, LBitmap::Cylindrical, LBitmap::FreeHandShear, LBitmap::FreeHandWave, LBitmap::Impressionist, LBitmap::Pixelate, LBitmap::Polar, LBitmap::Punch, LBitmap::RadialBlur, LBitmap::RadWave, LBitmap::Ripple, LBitmap::Spherize, LBitmap::Swirl, LBitmap::Wave, LBitmap::Wind, LBitmap::ZoomBlur, LBitmap::ZoomWave

Topics:

Raster Image Functions: Combining Images

 

Processing an Image

 

Raster Image Functions: Correcting Colors

 

Raster Image Functions: Processing an Image

Example

L_INT LBitmap__BumpMapExample(LAnimationWindow *BitmapWindow)  
 
{ 
   L_INT nRet; 
   BUMPDATA BumpData;  
   LBitmap Bitmap, PaintBitmap;  
 
   nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image1.jpg")), 0,ORDER_BGR); 
   if(nRet !=SUCCESS) 
      return nRet; 
    
   BumpData.uStructSize = sizeof(BUMPDATA);  
   BumpData.bTile    = TRUE;  
   BumpData.nAzimuth = 5;  
   BumpData.nBright    = 50;  
   BumpData.nIntensity = 0;  
   BumpData.nXDst = 0;  
   BumpData.nYDst = 0;  
   BumpData.nXOffset = 0;  
   BumpData.nYOffset = 0;  
   BumpData.uDepth = 3;  
   BumpData.uElevation = 0;  
   BumpData.pLut = NULL;  
 
   nRet =BitmapWindow->BumpMap(&Bitmap,&BumpData); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
 
 
   return SUCCESS; 
} 
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