#include "ltwrappr.h"
virtual L_INT LAnnTextPointer::GetTextPointerFixed(pbPointerFixed)
L_BOOL *pbPointerFixed; |
pointer to a variable to be updated |
Gets a value that indicates whether the pointer of an LAnnTextPointer object is fixed.
Parameter | Description | |
pbPointerFixed | Pointer to a variable to be updated with a value that specifies whether the pointer of an LAnnTextPointer is fixed. Possible values are: | |
Value | Meaning | |
TRUE | The pointer of the LAnnTextPointer object is fixed. | |
FALSE | The pointer of the LAnnTextPointer moves with the object. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
If pbPointerFixed is updated with TRUE, the text pointer of the object is fixed. When the text pointer is fixed, the location that the text pointer points to does not change when moving the object (either programatically or through automation).
If pbPointerFixed is updated with FALSE, the text pointer of the object is not fixed. This means that when the object is moved, the location the text pointer points to moves along with the object.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
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// Sample for LAnnTextPointer::GetTextPointerFixed, LAnnTextPointer::SetTextPointerFixed // This example toggles the text pointer fixed state of an LAnnTextPointer object.
L_INT LAnnTextPointer_GetTextPointerFixedExample(LAnnTextPointer *pLTextPointer)
{
L_INT nRet;
L_BOOL bTextPointerFixed;
L_TCHAR szMsg[100];
L_UINT uType;
nRet = pLTextPointer->GetTextPointerFixed( &bTextPointerFixed);
if(nRet != SUCCESS)
return nRet;
bTextPointerFixed = !bTextPointerFixed;
nRet= pLTextPointer->SetTextPointerFixed(bTextPointerFixed, 0);
if (nRet != SUCCESS)
{
uType = pLTextPointer->GetType();
wsprintf(szMsg, TEXT("SetTextPointerFixed Error: %d on object type[%d]\n"), nRet, uType);
MessageBox(NULL, szMsg, TEXT("Error"), MB_OK);
return nRet;
}
return SUCCESS;
}
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