LAnnStamp::SetFontStrikeThrough

#include "ltwrappr.h"

virtual L_INT LAnnStamp::SetFontStrikeThrough(bFontStrikeThrough=TRUE, uFlags=0)

L_BOOL bFontStrikeThrough;

flag that indicates whether to apply or remove a strike-through

L_UINT uFlags;

flags that determine which objects to process

NOTE:

THIS FUNCTION IS NOW INHERITED DIRECTLY FROM THE PARENT LANNOTATION CLASS.

Applies or removes the strike-through (a line through the middle of the text) of an annotation object.

Parameter Description
bFontStrikeThrough Flag that indicates whether to apply or remove a strike-through. Possible values are:
  Value Meaning
  TRUE Apply a strike-through.
  FALSE Remove a the strike-through.
uFlags Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

Example

For an example, refer to LAnnStamp::IsFontStrikeThrough.

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