LBitmapBase::IsPlayBackWaitUserInput

#include "ltwrappr.h"

L_BOOL LBitmapBase::IsPlayBackWaitUserInput()

Determines whether the animation playback waits for user input.

Returns

TRUE

The animation playback waits for user input.

FALSE

The animation playback does not wait for user input.

Comments

Call this function to check if the animation playback waits for user input.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

L_INT LBitmapBase__IsPlayBackWaitUserInputExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
   L_BOOL bPBWUI; 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   bPBWUI=MyBitmap.IsPlayBackWaitUserInput(); 
 
   return SUCCESS; 
} 
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