#include "ltwrappr.h"
L_INT LJp2FileFormat::AppendBoxesMemory(pBuffer, uBufferSize, lpOutBuffer, puOutBufferSize, uBoxType, pBoxes, uNumOfBoxes)
L_UINT8 * pBuffer; |
pointer to a JPEG 2000 file in memory |
L_SIZE_T uBufferSize; |
size of the JPEG 2000 file |
L_UINT8 ** lpOutBuffer; |
pointer to a pointer |
L_SIZE_T * puOutBufferSize; |
pointer to a variable to be updated |
eJP2BOXTYPE uBoxType; |
box type |
L_VOID * pBoxes; |
pointer to an array of boxes |
L_UINT uNumOfBoxes; |
number of boxes |
Appends boxes of uBoxType to the file in buffer.
Parameter |
Description |
pBuffer |
Pointer to a JPEG 2000 file in the memory. |
uBufferSize |
Size of the JPEG 2000 file in bytes. |
lpOutBuffer |
Pointer to a pointer to be updated with an array of bytes that contains a JPEG 2000 file with new appended boxes. You must free this buffer by calling the Windows LocalFree() function. |
puOutBufferSize |
Address of a variable to be updated with the size of the output memory buffer in bytes. |
uBoxType |
Type of the boxes to be appended. |
pBoxes |
Point to an array of boxes of type uBoxType. |
uNumOfBoxes |
Number of boxes in the array. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
LJp2FileFormat::AppendBoxesMemory appends JPEG 2000 boxes to a file in memory buffer.
Required DLLs and Libraries
LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
This example appends a box to already existing JPEG 2000 file.
L_INT LJp2FileFormat__AppendBoxesMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize, L_UINT8** lpOutBuffer, L_SIZE_T * puOutSize, L_UINT8 * pXMLData, L_SIZE_T uSize)
{
LJp2FileFormat Engine;
L_INT nRet;
L_JP2_XML_BOX XMLBox;
/*Create an XML box*/
XMLBox.uStructSize = sizeof(L_JP2_XML_BOX);
XMLBox.pData = pXMLData;
XMLBox.uDataSize = uSize;
/*Append XML box to a JPX file*/
nRet = Engine.AppendBoxesMemory( pFileBuffer, uFileSize,lpOutBuffer, puOutSize, L_JP2B_XML,&XMLBox,1);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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