#include "ltwrappr.h"
L_INT LJp2FileFormat::ReadGMLData(pFileName, pGMLData)
L_TCHAR * pFileName; |
JPEG 2000 file name |
pL_JP2_GMLDATA pGMLData; |
pointer to the L_JP2_GMLDATA structure |
Reads GML data stored in a JPEG 2000 file.
Parameter |
Description |
pFileName |
Character string that contains the name of the JPEG 2000 file. |
pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
LJp2FileFormat::ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.
Required DLLs and Libraries
LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
LJp2FileFormat::FreeGMLData, LJp2FileFormat::ReadGMLDataMemory, LJp2FileFormat::AppendGMLData, LJp2FileFormat::AppendGMLDataMemory |
Topics: |
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This example reads GML data stored in JPEG 2000 file format
L_INT LJp2FileFormat__ReadGMLDataExample(L_VOID)
{
LJp2FileFormat Engine;
L_JP2_GMLDATA GMLData;
L_INT nRet = 0;
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
nRet = Engine.ReadGMLData(MAKE_IMAGE_PATH(TEXT("image1.jpx")), &GMLData);
if(nRet != SUCCESS)
return nRet;
/*Free GML data*/
nRet = Engine.FreeGMLData( &GMLData);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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