#include "ltwrappr.h"
virtual L_INT LBitmap::MotionBlur (uDim, nAngle, bUnidirectional, uFlags = 0)
L_UINT uDim; |
size of the blur effect |
L_INT nAngle; |
direction of the motion |
L_BOOL bUnidirectional; |
flag |
L_UINT32 uFlags; |
flags |
Applies a filter, to the class object's bitmap, which creates the illusion of movement in an image.
Parameter | Description | |
uDim | Size of the blur effect, in pixels. | |
nAngle | Value that represents the direction of the motion, in hundredths of a degree (+/-) This value can be a number from 0 to 36000. If the value is positive, the motion will be clockwise. If the value is negative, the motion is counter-clockwise. | |
bUnidirectional | Flag that indicates whether the motion extends only in one direction. Possible values are: | |
Value | Meaning | |
TRUE | The motion blur effect is only in the direction specified in nAngle. | |
FALSE | The motion blur effect is along the line with that angle. For example, if nAngle is 0, the blur effect will occur in the 0 degree direction and the 180 degree direction. | |
uFlags | Reserved for future use. Must be 0. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
L_INT LBitmap__MotionBlurExample(LBitmap & Bitmap, L_TCHAR * szFile)
{
L_INT nRet;
nRet =Bitmap.Load(szFile);
if(nRet !=SUCCESS)
return nRet;
nRet =Bitmap.MotionBlur(20, 4500, FALSE);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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