L_BOOL LAnimationWindow::IsValidAnimation() const
Determines whether the LAnimationWindow object is valid.
| Value | Meaning |
|---|---|
| TRUE | The LAnimationWindow object is valid. |
| FALSE | The LAnimationWindow object is not valid. |
Before you can use any of the animation playback functions, a valid LBitmapList object must be associated with the class object. Until you have associated a bitmap list with the LAnimationWindow object, the object is considered invalid.
You can associate a bitmap list with the LAnimationWindow object using the constructor(LAnimationWindow::LAnimationWindow), LAnimationWindow::SetBitmapList, or LAnimationWindow::Load.
NOTE: This function also determines whether the current file is an animated GIF file. If the file contains more than one page, the function will return TRUE.
Win32, x64.
L_INT LAnimationWindow_IsValidAnimationExample(HWND hWndParent){L_INT nRet;LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loadedLBitmap Bitmap;LBitmapList MyBitmapList;LAnimationWindow MyAnimation;L_TCHAR * pszFiles[] = {MAKE_IMAGE_PATH(TEXT("image1.cmp")),MAKE_IMAGE_PATH(TEXT("image2.cmp")),MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp"))};MyBitmapList.Create();for (int i = 0 ; i<3; i++){nRet = Bitmap.Load(pszFiles[i]);if (nRet !=SUCCESS){MessageBox(hWndParent, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);return nRet;}nRet = MyBitmapList.InsertItem(&Bitmap);if(nRet != SUCCESS)return nRet;}MyAnimation.SetBitmapList(&MyBitmapList);if (MyAnimation.IsValidAnimation()){MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,800,600);MyAnimation.SetDelay(1000);MyAnimation.SetBackgroundColor(RGB(255,255,255));nRet = MyAnimation.PlayAnimation();if(nRet != SUCCESS)return nRet;while (MyAnimation.IsPlaying()){if (MyAnimation.DoEvents())break;}MessageBox(hWndParent, TEXT("Press Ok to terminate"),TEXT("Error!"),MB_OK | MB_ICONSTOP);}return SUCCESS;}
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