The ltmmPlay_StillTap Constants define the point at which the still image is captured in the player object.
typedef enum ltmmPlay_StillTap
{
ltmmPlay_StillTap_None = -1,
ltmmPlay_StillTap_Source = 0,
ltmmPlay_StillTap_Processors = 1
} ltmmPlay_StillTap;
[-1] No tap. The tap will be removed if it is already in place. If this option is set, no still images will be captured using IltmmPlay::GetStillHDIB, IltmmPlay::GetStillPicture, IltmmPlay::SaveStillDIB or IltmmPlay::SaveStillBitmap.
[0] The tap is before the processors. The captured still image will be unprocessed.
[1] The tap is after the processors (default). The captured still image is processed by all added video processors, in the order the processors were added.
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