Deriving from RasterImage and Serialization
The RasterImage interface and the RasterImage class implement the ISerializable interface and thus support standard .NET serialization.
Serialization is the process of converting the state of an object into a form that can be persisted or transported. The complement of serialization is deserialization, which converts a stream into an object. Together, these processes allow data to be easily stored and transferred.
You can easily save and restore the image data of a RasterImage object by saving/loading the image back into one of the numerous file image formats supported by LEADTOOLS. However, by doing so, you lose any data that is not supported by the image file format. For example, the region data you currently have in the image is not supported by any file image format. The metadata (tags, markers and comments) are supported by some formats but not all.
Serialization solves these problems by saving everything in the image and later deserializing back into its original state. Moreover, when you derive your own class from RasterImage, you can extend the serialization mechanism to support saving/restoring your own data inside the image.
The RasterImage supports both binary and XML serialization.
You can use binary serialization to share the RasterImage object between different applications by serializing it to the Clipboard. You can serialize the RasterImage to a stream, to a disk, to memory, over the network, and so forth. Remoting uses binary serialization to pass objects "by value" from one computer or application domain to another.
Binary serialization is the most efficient way to serialize a RasterImage object both in speed of serialization/deserialization as well using less space for the object data.
Examples of binary serialization:
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using Leadtools;
using Leadtools.Codecs;
private void BinarySerializationTest()
{
RasterCodecs codecs = new RasterCodecs();
// Load an image
RasterImage image1 = codecs.Load(@"C:\LEADTOOLS23\Resources\Images\Image1.cmp");
// Use the binary formatter
BinaryFormatter formatter = new BinaryFormatter();
// Serialize this image into a memory stream
MemoryStream ms = new MemoryStream();
formatter.Serialize(ms, image1);
// We are done with the image
image1.Dispose();
// Move back to the beginning of the stream
ms.Position = 0;
// De-serialize the image back
RasterImage image2 = formatter.Deserialize(ms) as RasterImage;
// re-save the image
codecs.Save(image2, @"C:\LEADTOOLS23\Resources\Images\Image1_Serialized.bmp", RasterImageFormat.Bmp, 24);
// Clean up
image2.Dispose();
ms.Close();
codecs.Dispose();
}
You can also use serialize a RasterImage object to XML. Since XML is an open standard, XML serialization is an attractive choice for sharing a RasterImage object across the Web.
However, since XML is a text format, XML serialization is not recommended to be used with a RasterImage object. The speed of serialization/deserialization is a lot slower than binary serialization and XML serialization uses a lot more space for the object data.
Serialization Example (Using the Windows Clipboard) The following example shows you how to copy and paste a RasterImage object to the Windows clipboard using serialization. This example assumes that you have added the code to a Form and call the method created in the example from the constructor or another method on the form.
using System;
using System.Windows.Forms;
using Leadtools;
using Leadtools.Codecs;
using Leadtools.WinForms;
private Panel panel1;
private Button loadButton;
private Button clearButton;
private Button copyButton;
private Button pasteButton;
private RasterImageViewer rasterImageViewer1;
private RasterCodecs codecs1;
private void ClipboardTest()
{
// Add the controls to the form
// 1. RasterImageViewer control
// 2. Load button to load an image into the viewer
// 3. Clear button to reset the viewer's image.
// 3. Copy button to copy the image to the clipboard
// 4. Paste button to paste the image from the clipboard to the viewer
// Create the controls
this.SuspendLayout();
loadButton = new Button();
panel1 = new Panel();
panel1.Dock = DockStyle.Left;
panel1.Width = loadButton.Width;
this.Controls.Add(panel1);
loadButton.Text = "Load";
loadButton.Location = new Point(0, 0);
panel1.Controls.Add(loadButton);
loadButton.BringToFront();
loadButton.Click += new EventHandler(loadButton_Click);
clearButton = new Button();
clearButton.Text = "Clear";
clearButton.Location = new Point(0, loadButton.Bottom);
panel1.Controls.Add(clearButton);
clearButton.BringToFront();
clearButton.Click += new EventHandler(clearButton_Click);
copyButton = new Button();
copyButton.Text = "Copy";
copyButton.Location = new Point(0, clearButton.Bottom);
panel1.Controls.Add(copyButton);
copyButton.BringToFront();
copyButton.Click += new EventHandler(copyButton_Click);
pasteButton = new Button();
pasteButton.Text = "Paste";
pasteButton.Location = new Point(0, copyButton.Bottom);
panel1.Controls.Add(pasteButton);
pasteButton.BringToFront();
pasteButton.Click += new EventHandler(pasteButton_Click);
rasterImageViewer1 = new RasterImageViewer();
rasterImageViewer1.Dock = DockStyle.Fill;
Controls.Add(rasterImageViewer1);
rasterImageViewer1.BringToFront();
this.ResumeLayout();
// Initialize the codecs object
codecs1 = new RasterCodecs();
// Update our user interface
UpdateMyUserInterface();
}
private void UpdateMyUserInterface()
{
// Update the buttons depending on the application state
// The Clear button is enabled if we have an image
clearButton.Enabled = rasterImageViewer1.Image != null;
// The Copy button is enabled if we have an image
copyButton.Enabled = rasterImageViewer1.Image != null;
// The paste button is enabled if we have a valid clipboard format
IDataObject data = Clipboard.GetDataObject();
pasteButton.Enabled = data.GetDataPresent(typeof(RasterImage));
}
private void loadButton_Click(object sender, EventArgs e)
{
// Load a new image into the viewer
OpenFileDialog dlg = new OpenFileDialog();
dlg.Filter = "All Files|*.*";
if(dlg.ShowDialog(this) == DialogResult.OK)
{
try
{
rasterImageViewer1.Image = codecs1.Load(dlg.FileName);
}
catch(Exception ex)
{
MessageBox.Show(this, ex.Message);
}
finally
{
// Update the user interface
UpdateMyUserInterface();
}
}
}
private void clearButton_Click(object sender, EventArgs e)
{
// Delete the image in the viewer
rasterImageViewer1.Image = null;
// Update the user interface
UpdateMyUserInterface();
}
private void copyButton_Click(object sender, EventArgs e)
{
// Copy the image in the viewer into the clipboard
Clipboard.SetDataObject(rasterImageViewer1.Image, true);
// Update the user interface
UpdateMyUserInterface();
}
private void pasteButton_Click(object sender, EventArgs e)
{
// Paste the image from the clipboard into the viewer
IDataObject data = Clipboard.GetDataObject();
rasterImageViewer1.Image = data.GetData(typeof(RasterImage)) as RasterImage;
// Update the user interface
UpdateMyUserInterface();
}
The RasterImage class can be derived from to add user-defined functionality. Derived classes might need to add new class member variables to the class that define this new functionality. The author must add support for serializing these new class member variables in order to participate in the serialization process.
The following example shows MyRasterImage, a class that derives from RasterImage adding two new properties.
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using Leadtools;
using Leadtools.Codecs;
[Serializable]
public class MyRasterImage : RasterImage
{
// Our new members
// We are going to do the serialization ourselves
[NonSerialized] private int _myIntegerData;
[NonSerialized] private string _myStringData;
// Accessors
public int MyIntegerData
{
get
{
return _myIntegerData;
}
set
{
_myIntegerData = value;
}
}
public string MyStringData
{
get
{
return _myStringData;
}
set
{
_myStringData = value;
}
}
// Constructor
public MyRasterImage(RasterImage src) :
base(src)
{
_myIntegerData = 0;
_myStringData = string.Empty;
}
// Serialization code
protected MyRasterImage(SerializationInfo info, StreamingContext context) :
base(info, context)
{
// Load our data
_myIntegerData = info.GetInt32("MyIntegerData");
_myStringData = info.GetString("MyStringData");
}
public override void GetObjectData(SerializationInfo info, StreamingContext context)
{
// Always call the base method
base.GetObjectData(info, context);
// Save our data
info.AddValue("MyIntegerData", _myIntegerData);
info.AddValue("MyStringData", _myStringData);
}
}
private void MyRasterImageTest()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
RasterImage img = codecs.Load(@"C:\LEADTOOLS23\Resources\Images\Image1.cmp");
// create a new MyRasterImage instance out of this image
MyRasterImage myImage = new MyRasterImage(img);
// Set custom data
myImage.MyIntegerData = 10;
myImage.MyStringData = "My string";
string msg = string.Format("Before serialization. MyIntegerData = {0}, MyStringData = {1}", myImage.MyIntegerData, myImage.MyStringData);
MessageBox.Show(msg);
// img is invalid now and should be disposed
img.Dispose();
// Serialize myImage
BinaryFormatter formatter = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
formatter.Serialize(ms, myImage);
// dispose myImage
myImage.Dispose();
myImage = null;
// Deserialize back from the stream
ms.Position = 0;
myImage = formatter.Deserialize(ms) as MyRasterImage;
msg = string.Format("After serialization. MyIntegerData = {0}, MyStringData = {1}", myImage.MyIntegerData, myImage.MyStringData);
MessageBox.Show(msg);
// Clean up
ms.Close();
myImage.Dispose();
codecs.Dispose();
}