Displays the annotation object in the specified device context.
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnDraw(hDC, prcInvalid, hObject)
Handle to the device context where the annotation object is to be displayed.
Pointer to the Windows RECT structure that specifies the display clipping rectangle. This can be the bounding rectangle of the annotation object, the root container, or the entire device context, or it could be smaller if only part of the object is to be displayed. Coordinates are relative to the device context.
Handle to the annotation object.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
If the object is a container, the objects within the container are displayed in their enumeration order. You can use the L_AnnBringToFront and L_AnnSendToBack functions to change the enumeration order.
Win32, x64.
For an example, refer to Implementing a Non-automated Annotation Program or Implementing an Automated Annotation Program.
For a complete sample code, refer to the \Examples\Annotation\C\Annotate demo.
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