Sets the window handle for all objects.
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetWnd(hObject, hWnd)
Handle to the root container.
The window handle to assign to the object.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
You set this property on the root container, and all objects in the container inherit the property.
Win32, x64.
For a complete sample code, refer to the \Examples\Annotation\C\Annotate demo.
This example updates the container object’s window handle if necessary.
L_INT AnnSetWndExample(L_HWND hWnd, HANNOBJECT hContainer)
{
L_INT nRet;
L_HWND ObjectWnd; /* Container object's window */
/* Set the container's window to the current window, unless it is already current */
nRet = L_AnnGetWnd(hContainer, &ObjectWnd);
if (nRet != SUCCESS)
return nRet;
if (ObjectWnd == hWnd)
_tprintf(_T("%s"), TEXT("Notice: Already using the current window."));
else
{
nRet = L_AnnSetWnd(hContainer, hWnd);
if (nRet != SUCCESS)
return nRet;
}
return SUCCESS;
}
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