L_Jp2ReadGMLData

Summary

Reads GML data stored in a JPEG 2000 file.

Syntax

#include "l_bitmap.h"

L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLData(hJp2, pFileName, pGMLData)

Parameters

L_HJP2 hJp2

JPEG 2000 engine handle.

L_TCHAR * pFileName

Character string that contains the name of the JPEG 2000 file.

pL_JP2_GMLDATA pGMLData

Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

L_Jp2ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the L_Jp2FreeGMLData function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example reads GML data stored in JPEG 2000 file format

L_INT Jp2ReadGMLDataExample(L_VOID) 
{ 
   L_HJP2 hEngine; 
   L_JP2_GMLDATA GMLData; 
   L_INT nRet; 
 
   // Create JPEG  2000 engine handle 
   hEngine = L_Jp2Create(); 
 
   // Read GML data 
   GMLData.uStructSize = sizeof(L_JP2_GMLDATA); 
   nRet = L_Jp2ReadGMLData(hEngine, MAKE_IMAGE_PATH("image1.jpx"), &GMLData); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   // Free GML data 
   nRet = L_Jp2FreeGMLData(hEngine, &GMLData); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   // Destroy engine handle 
   nRet = L_Jp2Destroy(hEngine); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 

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