Swaps the specified color channels.
#include "l_bitmap.h"
L_LTIMGCLR_API L_INT L_SwapColors(pBitmap, uFlags)
Pointer to the bitmap handle that references the bitmap in which to swap the specified color channels.
Flag that indicates which color channels to swap. Possible values are:
Value | Meaning |
---|---|
SWAP_RG | Swap the red and green channels. (Change red to green and green to red.) |
SWAP_RB | Swap the red and blue channels. (Change red to blue and blue to red.) |
SWAP_GB | Swap the green and blue channels. (Change green to blue and blue to green.) |
SWAP_RGBR | Change red to green, green to blue and blue to red. |
SWAP_RBGR | Change red to blue, blue to green and green to red. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function changes the bitmap data.
This function can process the whole image or a region of the image.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Swap Colors Function - Before
Swap Colors Function - After
View additional platform support for this Swap Colors function.
Win32, x64, Linux.
This example assumes there is a bitmap loaded into Bitmap, which is of type BITMAPHANDLE.
L_INT SwapColorsExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("cannon.jpg")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
nRet = L_SwapColors(&LeadBitmap, SWAP_RG);
if (nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if (nRet != SUCCESS)
return nRet;
//free bitmap
if (LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
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