Draws a rectangle into the target device context, and then fills the rectangle with a gradient from the specified starting color to the specified ending color.
#include "l_bitmap.h"
L_LTEFX_API L_INT L_EfxGradientFillRect(hDC, pRect, uStyle, crStart, crEnd, uSteps)
Handle to the target device context.
Pointer to the display destination rectangle.
Gradient style. For valid values, refer to Effect Gradient Styles.
COLORREF value that specifies the starting color.
COLORREF value that specifies the ending color.
Number of gradient color steps. Valid values are 2 to 256.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Win32, x64.
This example shows the minimum requirements for using the L_EfxGradientFillRect function to draw and fill a rectangle with a color gradient.
L_INT EfxGradientFillRectExample(HWND hWnd, RECT* pDest)
{
L_INT nRet;
HDC hdc; // Device context for the current window
HPALETTE hSavedPalette = NULL; // Temporary copy of the current system palette
HPALETTE hOurPalette = NULL; // The palette that we will use to paint
L_INT nBitsPerPixel;
// Get the device context
hdc = GetDC(hWnd);
// Check the device to see if we need a palette
nBitsPerPixel = GetDeviceCaps(hdc, BITSPIXEL) * GetDeviceCaps(hdc, PLANES);
if (nBitsPerPixel <= 8)
{
hOurPalette = (HPALETTE)GetStockObject(DEFAULT_PALETTE);
hSavedPalette = SelectPalette(hdc, hOurPalette, FALSE);
// Realize our palette
RealizePalette(hdc);
}
// Draw the gradient filled rectangle
nRet = L_EfxGradientFillRect(hdc, // device context
pDest, // destination rectangle
EFX_GRADIENT_ELLIPSE_TO_C, // out to center
RGB(255, 0, 0), // starting color, red
RGB(0, 0, 255), // ending color, blue
12); // gradient color steps
if (nRet != SUCCESS)
return nRet;
// Restore the old palette
if (hOurPalette)
SelectPalette(hdc, hSavedPalette, FALSE);
// Release the device context
ReleaseDC(hWnd, hdc);
return SUCCESS;
}
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