Remaps the bitmap pixels through a lookup-table (LUT).
#include "l_bitmap.h"
L_LTIMGCOR_API L_INT L_ApplyModalityLUT (pBitmap, pLUT, pLUTDescriptor, uFlags)
Pointer to the main bitmap handle.
Pointer to the lookup table to be applied to the bitmap.
Pointer to a structure describing the LUT parameters.
A flag that determine the behavior of the function, the user can use one or more flags of the following:
Flags | Meaning |
---|---|
M_LUT_SIGNED | [0x0001] The LUT entries are signed |
M_LUT_UPDATE_MIN_MAX | [0x0002] Update MinVal,MaxVal inside the bitmap handle |
M_LUT_USE_FULL_RANGE | [0x0004] Do not mask the values in the LUT |
M_LUT_ALLOW_RANGE_EXPANSION | [0x0008] Allow the function to increase pBitmap ->HighBit (if needed) to be able to hold the data range after applying modality LUT. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Win32, x64, Linux.
L_INT ApplyModalityLUTExample(L_BOOL bLinear)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle for the image */
// Load the bitmap
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("DICOM\\IMAGE2.dcm")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGRORGRAY, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
if (bLinear)
{
nRet = L_ApplyLinearModalityLUT(&LeadBitmap, 0.0, 0.5, 0);
if (nRet != SUCCESS)
return nRet;
}
else
{
L_UINT16* pLUT;
L_INT i;
DICOMLUTDESCRIPTOR LUTDescriptor;
// allocate and initialize the LUT
pLUT = (L_UINT16*)malloc(0x10000 * sizeof(L_UINT16));
if (!pLUT)
return ERROR_NO_MEMORY;
// set a LUT which reduces the intensity of each pixel to half
for (i = 0; i <= 0xFFFF; i++)
pLUT[i] = i / 2;
// fill the LUTDescriptor structure
LUTDescriptor.uStructSize = sizeof(LUTDescriptor);
LUTDescriptor.nFirstStoredPixelValueMapped = 0;
LUTDescriptor.uEntryBits = 16;
LUTDescriptor.uNumberOfEntries = 0x10000;
// apply the LUT
nRet = L_ApplyModalityLUT(&LeadBitmap, pLUT, &LUTDescriptor, 0);
if (nRet != SUCCESS)
return nRet;
// free the LUT
free(pLUT);
}
return SUCCESS;
}
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