Adds light to the bitmap according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points.
#include "l_bitmap.h"
L_LTIMGSFX_API L_INT L_FunctionalLightBitmap(pBitmap, pLightParams, uFlags)
Pointer to the bitmap handle referencing the bitmap to be modified.
Pointer to the LIGHTPARAMS structure that contains information about the required light.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Controls the brightness of the bitmap according to the method selected for generating the light.
This function supports all bits/pixel supported by LEADTOOLS.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
To update a status bar or detect a user interrupt during execution of this function, Refer to L_SetStatusCallback.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Functional Light Function - Before
Functional Light Function - After
View additional platform support for this Functional Light function.
Win32, x64.
This example loads a bitmap and generates a linear lighting effect with a center at (uXOrigin,uYOrigin).
L_INT FunctionalLightBitmapExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
LIGHTPARAMS LightParams;
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
/* Initialize all needed members in the LIGHTPARAMS structure to achieve the linear lighting effect. */
LightParams.uStructSize = sizeof(LIGHTPARAMS);
LightParams.uRAmp = 75;
LightParams.uFlags = FL_LINEAR_QUADRATIC | FL_LINEAR_OUTER;
LightParams.uXOrigin = (L_UINT)(LeadBitmap.Width / 2);
LightParams.uYOrigin = (L_UINT)(LeadBitmap.Height / 2);
/* Apply the linear lighting effect */
nRet = L_FunctionalLightBitmap(&LeadBitmap, &LightParams, 0);
if (nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if (nRet != SUCCESS)
return nRet;
//free bitmap
if (LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
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