L_FunctionalLightBitmap

Summary

Adds light to the bitmap according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points.

Syntax

#include "l_bitmap.h"

L_LTIMGSFX_API L_INT L_FunctionalLightBitmap(pBitmap, pLightParams, uFlags)

Parameters

pBITMAPHANDLE pBitmap

Pointer to the bitmap handle referencing the bitmap to be modified.

pLIGHTPARAMS pLightParams

Pointer to the LIGHTPARAMS structure that contains information about the required light.

L_UINT32 uFlags

Reserved for future use. Must be 0.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Controls the brightness of the bitmap according to the method selected for generating the light.

This function supports all bits/pixel supported by LEADTOOLS.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.

To update a status bar or detect a user interrupt during execution of this function, Refer to L_SetStatusCallback.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Functional Light Function - Before

Functional Light Function - Before

Functional Light Function - After

Functional Light Function - After

View additional platform support for this Functional Light function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example loads a bitmap and generates a linear lighting effect with a center at (uXOrigin,uYOrigin).

L_INT FunctionalLightBitmapExample(L_VOID) 
{ 
   L_INT nRet; 
   BITMAPHANDLE  LeadBitmap;      /* Bitmap handle to hold the loaded image. */ 
   LIGHTPARAMS  LightParams; 
 
   /* Load the bitmap, keeping the bits per pixel of the file */ 
   nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   /* Initialize all needed members in the LIGHTPARAMS structure to achieve the linear lighting effect. */ 
   LightParams.uStructSize = sizeof(LIGHTPARAMS); 
   LightParams.uRAmp = 75; 
   LightParams.uFlags = FL_LINEAR_QUADRATIC | FL_LINEAR_OUTER; 
   LightParams.uXOrigin = (L_UINT)(LeadBitmap.Width / 2); 
   LightParams.uYOrigin = (L_UINT)(LeadBitmap.Height / 2); 
 
   /* Apply the linear lighting effect */ 
   nRet = L_FunctionalLightBitmap(&LeadBitmap, &LightParams, 0); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   //free bitmap 
   if (LeadBitmap.Flags.Allocated) 
      L_FreeBitmap(&LeadBitmap); 
 
   return SUCCESS; 
} 

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