Changes the color of each pixel in a bitmap to the average color of pixels in its neighborhood. This results in a blur effect.
#include "l_bitmap.h"
L_LTIMGEFX_API L_INT L_AverageFilterBitmap(pBitmap, uDim, uFlags)
Pointer to the bitmap handle referencing the bitmap to average.
Size of the averaging neighborhood. It is the length, in pixels, of one side of a square.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
You control the amount of blur by specifying the size of the neighborhood that is used for averaging.
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Average Filter Function - Before
Average Filter Function - After
View additional platform support for this Average Filter function.
Win32, x64, Linux.
For complete sample code, refer to the CHILD.C module of the DEMO
This example loads a bitmap and applies an average filter.
example.
L_INT AverageFilterBitmapExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("sample2.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
/* Average with a neighborhood of 3x3 pixels */
nRet = L_AverageFilterBitmap(&LeadBitmap, 3, 0);
if (nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if (nRet != SUCCESS)
return nRet;
//free bitmap
if (LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
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