Creates a 1-bit mask image from the region that is defined in the source bitmap.
#include "l_bitmap.h"
L_LTDIS_API L_INT L_CreateMaskFromBitmapRgn(pBitmap, pMask, uStructSize)
Pointer to the bitmap handle referencing the source bitmap, where the region is defined.
Pointer to the bitmap handle referencing the destination bitmap, which will be updated with a 1-bit, black-and-white image, where pixels from the region are white, and all others are black.
Size in bytes, of the structure pointed to by pBitmap
, for versioning. Use sizeof(BITMAPHANDLE).
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
A bitmap region is an area of interest within a bitmap. A bitmap can have only one region at a time, but the region can be complex, including, for example, multiple noncontiguous shapes. For more information, refer to Creating a Bitmap Region.
Win32, x64, Linux.
This example loads an image, sets a color region using black, and then creates a 1-bit mask image from that bitmap.
L_INT CreateMaskFromBitmapRgnExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle that holds the loaded bitmap */
BITMAPHANDLE MaskBitmap; /* Bitmap handle that holds the mask bitmap */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH("IMAGE1.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
nRet = L_SetBitmapRgnColor(&LeadBitmap, RGB(0, 0, 0), L_RGN_SET);
if (nRet != SUCCESS)
return nRet;
nRet = L_CreateMaskFromBitmapRgn(&LeadBitmap, &MaskBitmap, sizeof(BITMAPHANDLE));
if (nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH("Result.BMP"), &MaskBitmap, FILE_BMP, 24, 0, NULL);
if (nRet != SUCCESS)
return nRet;
L_FreeBitmap(&LeadBitmap);
L_FreeBitmap(&MaskBitmap);
return SUCCESS;
}
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