L_AnnSelectPoint

Summary

Selects the annotation object at the specified point, relative to the window. If objects overlap, this function selects the front object.

Syntax

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnSelectPoint(hObject, pPoint)

Parameters

HANNOBJECT hObject

Handle to the annotation object.

LPPOINT pPoint

Pointer to the Windows POINT structure. Coordinates are relative to the associated window's client area.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Selecting an object sets its selected property to TRUE.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example selects an object at a particular point in the window,
changes the background color of selected object, and updates the display.

L_INT AnnSelectPointExample(L_HWND hWnd, HANNOBJECT hContainer /* Container annotation object */) 
{ 
   L_INT    nRet; 
   L_RECT   rClientArea;      /* Client area of the current window */ 
   L_POINT  SelectionPoint;   /* Point in the client area */ 
   L_HDC    hWindowDC;        /* Device context of the current window */ 
   L_RECT   rAnnBounds;       /* Bounding rectangle when displaying the note */ 
 
   /* Get the device context of the current window */ 
   hWindowDC = GetDC(hWnd); 
 
   /* Get the client area of the current window */ 
   GetClientRect(hWnd, &rClientArea); 
 
   /* Select an object in the top left part of the window */ 
   SelectionPoint.y = rClientArea.bottom / 4; 
   SelectionPoint.x = rClientArea.right / 4; 
   nRet = L_AnnSelectPoint(hContainer, &SelectionPoint); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   /* Set the background color of the selected object */ 
   nRet = L_AnnSetBackColor(hContainer, RGB(255, 0, 0), ANNFLAG_SELECTED | ANNFLAG_RECURSE); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   /* Get the bounding rectangle of the selected object */ 
   nRet = L_AnnGetSelectRect(hContainer, &rAnnBounds); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   /* Get the window's device context */ 
   hWindowDC = GetDC(hWnd); 
 
   /* Display the change */ 
   nRet = L_AnnDraw(hWindowDC, &rAnnBounds, hContainer); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   /* Remove the queued paint message */ 
   ValidateRect(hWnd, &rAnnBounds); 
   return SUCCESS; 
} 

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