Appends a bitmap to a bitmap list during an animation playback.
#include "l_bitmap.h"
L_LTDIS_API L_INT L_AppendPlayback(hPlayback, pBitmap)
Handle that references the animation playback.
Pointer to the bitmap handle that references the bitmap to append. The specified bitmap must be fully allocated, even though the image data is not yet loaded when this function is called.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
If you pass NULL in the hList parameter of the L_CreatePlayback function, you can use the L_AppendPlayback function to add bitmaps to the list during the playback. This is useful in the FILEREADCALLBACK function if you want to play an animated file as it is being loaded. If you need to reference the list after the playback, you can pass the address of an HBITMAPLIST variable when you call the L_DestroyPlayback function.
The L_ValidatePlaybackLines function lets you validate the lines that the animation playback engine will render to the target bitmap.
Win32, x64, Linux.
typedef struct tagCHILDDATA
{
HPALETTE hPalette; /* palette handle used by PaintDevice */
L_BOOL fFitImage; /* if TRUE then fit image to window */
L_INT cxClient; /* width of client area */
L_INT cyClient; /* height of client area */
L_INT nHScrollPos; /* x scroll position */
L_INT nVScrollPos; /* y scroll position */
L_INT nHScrollMax; /* maximum x scroll position */
L_INT nVScrollMax; /* maximum y scroll position */
L_INT nHScrollStep; /* x scroll step value */
L_INT nVScrollStep; /* y scroll step value */
L_INT nHScrollFactor; /* the multiply factor for the horizontal scrollbar */
L_INT nVScrollFactor; /* the multiply factor for the vertical scrollbar */
L_BOOL bThumbTrack;
L_INT nZoom;
RECT rcView;
L_TCHAR szTitle[_MAX_PATH];
L_TCHAR szFileName[_MAX_PATH];
L_UINT uTitleCount;
L_BOOL fComposite;
L_UINT uFrame;
L_UINT uLastFrame;
L_BOOL fLoop;
BITMAPHANDLE ActiveBitmap;
BITMAPHANDLE Bitmap; /* open BITMAPHANDLE */
HBITMAPLIST hList;
L_UINT uFrameType;
BOOL bMovingFloater;
HBITMAP hbmSave, hbmFloater;
HRGN hrgnRegion, hrgnFloater;
L_INT xSaveSrc, ySaveSrc; /* the point where the region was in bitmap coordinates */
L_INT xMoveSrc, yMoveSrc; /* the point where the region was in bitmap coordinates */
L_INT nMoveWidth, nMoveHeight;/* region width and height in bitmap coordinates */
L_INT xAnchor, yAnchor; /* the last point of the mouse cursor in client coordinates */
L_INT deltaX, deltaY; /* the distance in client coordinates from the initial position */
L_INT xFloaterDest, yFloaterDest; /* the last position of the floater, in client coordinates */
L_INT nFloaterWidth, nFloaterHeight; /* floater width & height in client coordinates */
BITMAPHANDLE bmFloater, bmSave;
L_HWND hBitmapWnd;
L_HWND hListBox;
L_INT nCurrentPage;
BOOL bListBoxVisible;
L_INT nLastCy;
L_BOOL bImageChanged;
L_BOOL bSizeFixed;
L_BOOL bGifAnimationFile;
L_BOOL bAnimationExist;
//for pan window
L_HWND hPanWindow;
L_BOOL bUpdatePan;
L_BOOL bPanWindow;
L_BOOL bPicturizeStarted; // used only for L_PicturizeBitmap
L_BOOL bFixedPaletteCreated; // used only for L_PicturizeBitmap
HPALETTE hFixedPalette; // used only for L_PicturizeBitmap
L_BOOL bMagGlass;
L_BOOL bWasMagGlass;
L_UINT32 ulPanDisFlags;
} CHILDDATA, * LPCHILDDATA;
typedef struct tagPLAYCALLBACKDATA
{
LPCHILDDATA pChild;
HPALETTE hPalette; /* old palette saved from callback */
HWND hWnd; /* window to paint */
HDC hDC; /* hdc of window to paint */
RECT rcPaint; /* windows client rectangle */
HPLAYBACK hPlayback;
} PLAYCALLBACKDATA;
static BITMAPHANDLE Bitmap; /* bitmap for the playback bitmap */
static BITMAPHANDLE Bitmap2; /* bitmap to hold loaded frames */
static HINSTANCE hInst; /* Current instance of the application, set by the InitInstance function */
L_INT PlayProcessing(PLAYCALLBACKDATA* pAnimData);
/* Prototype for the FILEREADCALLBACK function */
L_INT EXT_CALLBACK PlayCallBack(pFILEINFO pFileInfo,
pBITMAPHANDLE pBitmap,
L_UCHAR* pBuffer,
L_UINT uFlags,
L_INT nRow,
L_INT nLines,
L_VOID* pUserData);
/***************** calling function *******************/
L_INT AppendPlaybackExample(HWND hWnd, L_TCHAR * szFile)
{
L_INT nRet;
PLAYCALLBACKDATA AnimData;
HPALETTE hOldPal = NULL;
AnimData.hWnd = hWnd;
AnimData.hDC = GetDC(hWnd);
AnimData.hPalette = NULL;
GetClientRect(hWnd, &AnimData.rcPaint);
/* load the first frame, so we have the palette and a target bitmap for playback */
nRet = L_LoadBitmap(szFile, &Bitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
AnimData.hPalette = L_CreatePaintPalette(AnimData.hDC, &Bitmap);
if (AnimData.hPalette)
{
hOldPal = SelectPalette(AnimData.hDC, AnimData.hPalette, FALSE);
RealizePalette(AnimData.hDC);
}
nRet = L_CreatePlayback(&AnimData.hPlayback, &Bitmap, NULL);
if (nRet != SUCCESS)
return nRet;
FILEINFO fi;
memset(&fi, 0, sizeof(FILEINFO));
fi.uStructSize = sizeof(FILEINFO);
fi.Flags = 0;
nRet = L_LoadFile(szFile, &Bitmap2, sizeof(BITMAPHANDLE), 24, ORDER_BGR,
LOADFILE_ALLOCATE | LOADFILE_STORE | LOADFILE_ALLPAGES,
PlayCallBack, &AnimData, NULL, &fi);
if (nRet != SUCCESS)
return nRet;
PlayProcessing(&AnimData);
if (AnimData.hPalette)
{
SelectPalette(AnimData.hDC, hOldPal, FALSE);
DeleteObject(AnimData.hPalette);
}
ReleaseDC(hWnd, AnimData.hDC);
nRet = L_DestroyPlayback(AnimData.hPlayback, NULL);
L_FreeBitmap(&Bitmap);
L_FreeBitmap(&Bitmap2);
return nRet;
}
L_INT PlayProcessing(PLAYCALLBACKDATA * pAnimData)
{
HDC hDc;
hDc = pAnimData->hDC;
/*Play your process*/
return SUCCESS;
}
L_INT EXT_CALLBACK PlayCallBack(pFILEINFO pFileInfo,
pBITMAPHANDLE pBitmap,
L_UCHAR* pBuffer,
L_UINT uFlags,
L_INT nRow,
L_INT nLines,
L_VOID* pUserData)
{
UNREFERENCED_PARAMETER(pFileInfo);
UNREFERENCED_PARAMETER(pBuffer);
L_UINT uState;
RECT rcUpdate;
L_INT nRet;
PLAYCALLBACKDATA* pData = (PLAYCALLBACKDATA*)pUserData;
if (uFlags & FILEREAD_FIRSTROW)
{
nRet = L_AppendPlayback(pData->hPlayback, pBitmap);
if (nRet != SUCCESS)
return(nRet);
}
nRet = L_ValidatePlaybackLines(pData->hPlayback, nRow, nLines);
if (nRet != SUCCESS)
return nRet;
nRet = L_GetPlaybackState(pData->hPlayback, &uState);
if (nRet != SUCCESS)
return nRet;
while (uState != PLAYSTATE_END)
{
nRet = L_ProcessPlayback(pData->hPlayback, &uState);
if (nRet != SUCCESS)
return nRet;
switch (uState)
{
case PLAYSTATE_WAITINPUT:
nRet = L_CancelPlaybackWait(pData->hPlayback);
if (nRet != SUCCESS)
return nRet;
break;
case PLAYSTATE_POSTCLEAR:
case PLAYSTATE_POSTRENDER:
nRet = L_GetPlaybackUpdateRect(pData->hPlayback, &rcUpdate, TRUE);
if (nRet != SUCCESS)
return nRet;
nRet = L_PaintDC(pData->hDC, &Bitmap, NULL, &rcUpdate, &pData->rcPaint, NULL, SRCCOPY);
if (nRet != SUCCESS)
return nRet;
break;
}
break;
}
return(SUCCESS);
}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document