Include
#include "ltmm.h"
Syntax
C Syntax |
HRESULT IltmmPlay_put_AutoScrub(pPlay, newVal) |
C++ Syntax |
HRESULT put_AutoScrub(newVal) |
IltmmPlay *pPlay; |
pointer to an interface |
VARIANT_BOOL *pVal; |
pointer to a variable |
Summary
Specifies whether to automatically scrub the play object d(force a frame to the renderer when stopped).
Parameters
Parameter |
Description |
|
pPlay |
Pointer to an IltmmPlay interface. |
|
newVal |
Flag that determines whether to automatically scrub: |
|
|
Value |
Meaning |
|
VARIANT_TRUE |
Enable scrubbing and force a frame to the renderer when stopped. |
|
VARIANT_FALSE |
Disable scrubbing and prevent forcing a frame to the renderer when stopped. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Remarks
The default value is VARIANT_TRUE. Setting this property to VARIANT_FALSE prevents any data processing when the source is assigned. This is useful for assigning callbacks without missing any data. You can call IltmmPlay::Scrub to manually force a frame to the renderer.
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64
Example
For a C example, refer to the Set Player Source with Callbacks for C.
For a C++ example, refer to the Set Player Source with Callbacks for C++.
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