L_AnnGetSecondaryBitmap

Summary

Retrieves the secondary bitmap of the specified object.

Syntax

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetSecondaryBitmap(hObject, pBitmap, uStructSize)

Parameters

HANNOBJECT hObject

Handle to the annotation object.

pBITMAPHANDLE pBitmap

Pointer to the bitmap handle that references the secondary bitmap.

L_UINT uStructSize

Size in bytes, of the structure pointed to by pBitmap, for versioning. Use sizeof(BITMAPHANDLE).

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Only PushPin objects use a secondary bitmap.

A pushpin object has a primary bitmap, (manipulated using L_AnnSetBitmap / L_AnnGetBitmap) when the text is shown, and a secondary bitmap, changed using L_AnnSetSecondaryBitmap. The primary bitmap is shown with the note text. The secondary bitmap is shown by itself when the note is minimized.

In design mode, the PushPin object shows the text and displays the primary bitmap. In run mode, the object shows/hides the text when clicked. The pushpin object has the active mode property. When the mode is ANNACTIVE_ENABLED, the text is shown and the primary bitmap is painted in the top-left corner of the note.

When the mode is ANNACTIVE_DISABLED, the text is hidden and the secondary bitmap is displayed.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to L_AnnSetSecondaryBitmap.

Help Version 22.0.2023.7.11
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.