L_Jp2ReadFramesMemory

Summary

Loads the specified frames bitmaps (Color, Opacity and Pre-multiplied opacity) stored in the specified JPEG 2000 file in memory.

Syntax

#include "l_bitmap.h"

L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadFramesMemory(hJp2, pBuffer, uBufferSize, pComposite, pFrames, uNumOfFrames, nBitsPerPixel, nOrder, pLoadOptions, pFileInfo, pReadCallBack, pUserData)

Parameters

L_HJP2 hJp2

JPEG 2000 engine handle that was created by the L_Jp2Create function.

L_UINT8 * pBuffer

Pointer to a JPEG 2000 file in memory.

L_SIZE_T uBufferSize

Size of JPEG 2000 file in bytes.

pL_JP2_JPXCOMPOSITE pComposite

Pointer to the L_JP2_JPXCOMPOSITE structure, that references L_JP2_JPXBITMAPS bitmaps to be filled with image data.

L_UINT32 * pFrames

Frames indices. An array of unsigned integers specifies the indices of the frames to be loaded from the file.

L_UINT32 uNumOfFrames

Number of frames to be loaded. This value specifies the size of pFrames.

L_INT nBitsPerPixel

Resulting bitmap pixel depth. If zero [0], the bitmap will have the original files pixel depth (do not convert).

L_INT nOrder

The desired color order. Possible values are:

Value Meaning
ORDER_RGB [0] Read-green-blue order.
ORDER_BGR [1] Blue green-red order.
ORDER_GRAY [2] 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in Document and Medical imaging products only.
0 The data is 8 bits per pixel or less.
ORDER_RGBORGRAY [3] Load the image as red, green, blue, OR as a 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in Document/Medical imaging products only.
ORDER_BGRORGRAY [4] Load the image as blue, green, red, OR as a 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in Document/Medical imaging products only.
ORDER_ROMM [5] ROMM order. ROMM only supports 24 and 48-bit images.
ORDER_BGRORGRAYORROMM [6] Load the image as blue, green, red, OR as a 12 or 16-bit grayscale image OR as ROMM. 12 and 16-bit grayscale images are supported in Document/Medical imaging products only.

pLOADFILEOPTION pLoadOptions

Pointer to optional extended load options. Pass NULL to use the default load options.

pFILEINFO pFileInfo

Pointer to a FILEINFO structure. If nothing is known about the file pass NULL.

FILEREADCALLBACK pReadCallBack

Optional callback function for additional processing.

If you do not provide a callback function, pass NULL.

If you do provide a callback function, use the function pointer as the value of this parameter.

The callback function must adhere to the function prototype described in the FILEREADCALLBACK function.

L_VOID * pUserData

Void pointer that you can use to pass one or more additional parameters used by the callback function.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

L_Jp2ReadFramesMemory loads the specified frames bitmaps (Color, Opacity and Pre-multiplied opacity) stored in the specified JPEG 2000 file in memory. You must free this structure by calling the L_Jp2FreeComposite function. Also you must free structure bitmaps by calling the L_FreeBitmap function. All of the engines boxes will be reset.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example reads specific frame in JPEG 2000 file format

L_INT Jp2ReadFramesMemoryExample(pBITMAPHANDLE pBitmap, L_UINT8 * pFileBuffer, L_SIZE_T uFileSize) 
{ 
   L_HJP2 hEngine; 
   L_INT  nRet; 
   L_JP2_JPXCOMPOSITE Composite = { 0 }; 
   L_UINT32 puFrames[1] = { 0 }; 
 
   Composite.uStructSize = sizeof(L_JP2_JPXCOMPOSITE); 
 
   // Create JPEG  2000 engine handle 
   hEngine = L_Jp2Create(); 
 
   // Read a frame 
   puFrames[0] = 0; 
   nRet = L_Jp2ReadFramesMemory(hEngine, pFileBuffer, uFileSize, &Composite, puFrames, 1, 24, ORDER_BGR, NULL, NULL, NULL, NULL); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   *pBitmap = Composite.pBitmaps[0].ColorBitmap; 
 
   // Free composite structure 
   nRet = L_Jp2FreeComposite(hEngine, &Composite); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   // Destroy engine handle 
   nRet = L_Jp2Destroy(hEngine); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 

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