L_AnnSetFillPattern

Summary

Sets the fill pattern of one or more annotation objects.

Syntax

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnSetFillPattern(hObject, uFillPattern, uFlags)

Parameters

HANNOBJECT hObject

Handle to the annotation object.

L_UINT uFillPattern

The constant that specifies the fill pattern. Possible fill pattern values are:

Value Meaning
ANNPATTERN_SOLID [0] Solid
ANNPATTERN_BDIAGONAL [1] Backward diagonal
ANNPATTERN_CROSS [2] Cross
ANNPATTERN_DIAGCROSS [3] Diagonal cross
ANNPATTERN_FDIAGONAL [4] Forward diagonal
ANNPATTERN_HORIZONTAL [5] Horizontal
ANNPATTERN_VERTICAL [6] Vertical

To see the possible fill modes and patterns, refer to Illustration of Fill Options for Annotations.

L_UINT uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.
ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.
ANNFLAG_CHECKMENU [0x0020] Process objects only if the ANNAUTOTEXT_MENU_FILL menu item has been selected.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function applies to multiple and selected objects based on values of the uFlags parameter.

This function does not affect objects that do not have this property or that do not let you change the property. For descriptions of the various types of objects and their properties, refer to Types of Annotations.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example gets and updates the property of the object passed by the caller.

L_INT AnnSetFillPatternExample(HANNOBJECT hAnnObject) 
{ 
   L_INT    nRet; 
   L_UINT   FillPattern; /* Object fill pattern */ 
 
   /* Set the fill pattern to solid, unless it already is */ 
   nRet = L_AnnGetFillPattern(hAnnObject, &FillPattern); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   if (FillPattern == ANNPATTERN_SOLID) 
      _tprintf(_T("%s"), TEXT("Notice: Already solid")); 
   else 
   { 
      nRet = L_AnnSetFillPattern(hAnnObject, ANNPATTERN_SOLID, 0); 
      if (nRet != SUCCESS) 
         return nRet; 
   } 
 
   return SUCCESS; 
} 

Help Version 22.0.2023.7.11
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.