Scrambles all or a portion of a bitmap.
#include "l_bitmap.h"
L_LTKRN_API L_INT L_ScrambleBitmap(pBitmap, nColStart, nRowStart, nWidth, nHeight, uKey, uFlags)
Pointer to a bitmap handle for the bitmap to be scrambled.
Starting column in pixels (0-based).
Starting row in pixels (0-based).
Width of area to scramble in pixels.
Height of area to scramble in pixels.
Key that determines the scramble. This is an unsigned integer with a minimum value of 0 and a maximum value of 4294967295 (0xffffffff).
Flag that determines whether to encrypt or decrypt the area. Possible values are:
Value | Meaning |
---|---|
SB_ENCRYPT | Encrypts the area (the reverse of a decrypt). |
SB_DECRYPT | Decrypts the area (the reverse of an encrypt). |
SB_INTERSECT | Intersect the specified rectangle with the bitmaps rectangle. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Scrambling a rectangular area means that the pixels in that area are shuffled around into a pseudo-random location within the area.
Some properties of shuffling:
No colors are introduced,
Color counts remain unchanged
Given the same encrypt area (defined by nColStart
, nRowStart
, nWidth
, nHeight
) and the same key, setting (uFlags
= SB_ENCRYPT) is the inverse of (uFlags = SB_DECRYPT)
Win32, x64, Linux.
This example scrambles the upper left quadrant of a bitmap
using the key 123
L_INT ScrambleBitmapExample(pBITMAPHANDLE pBitmap)
{
L_INT nRet;
if (!pBitmap)
return ERROR_NO_BITMAP;
nRet = L_ScrambleBitmap(pBitmap, 0, 0, BITMAPWIDTH(pBitmap)/2, BITMAPHEIGHT(pBitmap)/2, 123, SB_ENCRYPT);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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